Factorio mod to support peace mode
This mod lets you focus on creating the factory and avoid distraction by natural enemies.
Basically it performs following steps:
- Removes (or hides) military-related recipes and technologies (only the ones requires for the rocket launching are kept)
- Clears the map from military equipment and natural enemies (when
assembling-machine
,furnace
,mining-drill
or military entity is built) - Tweaks the military science pack so it can be produced from the same amount of raw materials
Mod version | Factorio version |
---|---|
0.16.3-0.16.7 | 0.16.51 (*) |
0.17.1 | 0.17.79 (*) |
1.0.0 | 1.0.0 |
(*) The current version (from the master branch) may also work after changing factorio_version
in info.json
Mod | 0.16.x | 0.17.x | 1.0.x |
---|---|---|---|
Aircraft | 1.5.3 | 1.6.12 | 1.7.1 |
Aircraft Realism | ? | ? | 1.1.2 |
Dectorio | 0.8.11 | 0.9.16 | 0.11.1 |
Factorissimo2 | 2.2.3 | 2.3.10 | 2.4.5 |
Map Ping | 1.0.4 | Not needed | Not needed |
Recycling-Machines | 0.16.8 | 0.17.10 | 1.0.4 |
- Switched to Factorio 1.0.x
- Switched to Factorio 0.17.x
- Weapons and enemies are removed when certain production entities are built (workaround for #2)
- Compatibility with Factorio 0.17.x
control.lua
anddata.lua
were moved into subfolders to be ready for further branching- TABs were replaced with SPACEs
- Weapons and enemies are removed from the map when a military entity is built by the player
- Optimization of map cleanup from enemies and weapons (performed during map chunk generation)
- Backward compatibility fixes in recipes and technologies (to support loading of games saved in old versions of Factorio)
The work is based on the Peace Mod, which is deprecated.