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Disperse surge ammo
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Anuken committed Jan 14, 2025
1 parent 3acac7d commit bd19e39
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Showing 2 changed files with 49 additions and 8 deletions.
47 changes: 46 additions & 1 deletion core/src/mindustry/content/Blocks.java
Original file line number Diff line number Diff line change
Expand Up @@ -4503,7 +4503,52 @@ Items.silicon, new BasicBulletType(){{
extraRangeMargin = 32f;

hitEffect = despawnEffect = Fx.hitBulletColor;
}});
}},

Items.surgeAlloy, new BasicBulletType(){{
reloadMultiplier = 0.5f;
damage = 65;
rangeChange = 8f * 3f;
lightning = 3;
lightningLength = 4;
lightningDamage = 18f;
lightningLengthRand = 3;
speed = 7f;
width = height = 16;
shrinkY = 0.3f;
backSprite = "large-bomb-back";
sprite = "mine-bullet";
velocityRnd = 0.11f;
collidesGround = false;
collidesTiles = false;
shootEffect = Fx.shootBig2;
smokeEffect = Fx.shootSmokeDisperse;
frontColor = Color.white;
backColor = trailColor = hitColor = Pal.surge;
trailChance = 0.44f;
ammoMultiplier = 3f;

lifetime = 34f;
rotationOffset = 90f;
trailRotation = true;
trailEffect = Fx.disperseTrail;

hitEffect = despawnEffect = Fx.hitBulletColor;

bulletInterval = 4f;

intervalBullet = new BulletType(){{
lightningLengthRand = 4;
lightningLength = 2;
lightningCone = 30f;
lightningDamage = 20f;
lightning = 1;
hittable = collides = false;
instantDisappear = true;
hitEffect = despawnEffect = Fx.none;
}};
}}
);

reload = 9f;
shootY = 15f;
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10 changes: 3 additions & 7 deletions core/src/mindustry/entities/bullet/LightningBulletType.java
Original file line number Diff line number Diff line change
@@ -1,15 +1,12 @@
package mindustry.entities.bullet;

import arc.graphics.*;
import arc.math.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;

public class LightningBulletType extends BulletType{
public Color lightningColor = Pal.lancerLaser;
public int lightningLength = 25, lightningLengthRand = 0;

public LightningBulletType(){
damage = 1f;
Expand All @@ -21,6 +18,9 @@ public LightningBulletType(){
hittable = false;
//for stats
status = StatusEffects.shocked;
lightningLength = 25;
lightningLengthRand = 0;
lightningColor = Pal.lancerLaser;
}

@Override
Expand All @@ -33,10 +33,6 @@ public float estimateDPS(){
return super.estimateDPS() * Math.max(lightningLength / 10f, 1);
}

@Override
public void draw(Bullet b){
}

@Override
public void init(Bullet b){
super.init(b);
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