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Team Bounce Bounce

Team members

  • Ao Gao
  • Nafay
  • Klejdi Sinollari
  • Barnabás Börcsök

--- Visual Studio 2013/15/17 Template Project for C++/DirectX11 Application --- --- Marc Treib, Florian Ferstl, Sept 2013 ------------------------------------- --- Updated: Florian Ferstl, Sept 2014 ---------------------------------------- --- Updated: Mina Saad Aziz, May 2016 ----------------------------------------- --- Updated: Mengyu Chu, Nov 2017 ------------------------------------------ --- Updated: You Xie, Nov 2019 ---------------------------------------------

This solution contains the following components:

  • AntTweakBar 1.16 "AntTweakBar is a small and easy-to-use C/C++ library that allows program- mers to quickly add a light and intuitive graphical user interface into graphic applications based on OpenGL (compatibility and core profiles), DirectX 9, DirectX 10 or DirectX 11 to interactively tweak parameters on-screen." Homepage: http://anttweakbar.sourceforge.net/

  • DirectX Tool Kit, version "September 22, 2017" (the 'MakeSpriteFont' project is part of the DirectXTK) "The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing Direct3D 11 code in C++." Homepage: https://github.com/Microsoft/DirectXTK

  • DXUT, version "March 10, 2017 (11.15)" "DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes." Homepage: https://github.com/Microsoft/DXUT

  • Effects 11 (FX11), version "March 10, 2017 (11.19)" Homepage: https://github.com/Microsoft/FX11

  • Main Project, Simulations:

    "main.cpp": Structured like a typical DXUT-based application. It contains example code that correctly integrates and demonstrates how to use AntTweakBar (for a simple GUI) and DirectXTK (for simple, "fixed-function" rendering of common primitives). "effect.fx": Starting point for custom shaders, already loaded in main.cpp. If you don't need custom shaders, you can safely ignore or even delete it (and any code related to "g_pEffect" in main.cpp)

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  • C++ 92.1%
  • C 4.9%
  • HLSL 1.5%
  • C# 1.1%
  • Batchfile 0.2%
  • POV-Ray SDL 0.1%
  • Makefile 0.1%