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Core: "Fix" Priority Fill #3592

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@NewSoupVi NewSoupVi commented Jun 26, 2024

Read the related issue: #3467

Also, this was done on 0.4.5 because it might be needed for "The Longest Async", which is rolled on 0.4.5.
That's why it has conflicts.
I'm mostly opening this PR bc I already made the change anyway, so why not. You can look at the diff, and we can discuss it.

Basically, this makes the "grab one item per player" optimisation of Fill optional, and then makes priority fill not use it. This fixes "I want all my late game locations to be priority" failing at an extremely high rate.

@github-actions github-actions bot added the affects: core Issues/PRs that touch core and may need additional validation. label Jun 26, 2024
@NewSoupVi NewSoupVi marked this pull request as draft June 26, 2024 15:31
@github-actions github-actions bot added the waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. label Jun 26, 2024
@korydondzila
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Really would like to see this get in, not just because the Shivers option we want to add... but seeing as 5.0 added the slew of options and group being priority locations... this might be important for anyone using those?

I mean like if I do this, this should be exactly what the option would be, which should run into the exact same issue we had with failed gens.
Screenshot 2024-07-13 at 20 39 44

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