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Core: cull events from multidata spheres #3623

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What is this fixing or adding?

Currently, when using say !hint worlds with heavy use of events get pushed back in priority. This recursively culls events out while making the spheres, giving them similar priority.

The feature, at least on the Sphere Tracker, is told to the user to only look at sendable items, so it makes sense for the feature to consistently work that way to meet user expectations.

How was this tested?

locally. I had 1 HK and 1 LTTP with set seed, it turned 42 spheres, of which many spheres were one-player only, into 15 spheres in which both players had things to send, which is closer to what I'd expect.

If this makes graphical changes, please attach screenshots.

:( -> :)

@github-actions github-actions bot added affects: core Issues/PRs that touch core and may need additional validation. waiting-on: peer-review Issue/PR has not been reviewed by enough people yet. labels Jul 6, 2024
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@Exempt-Medic Exempt-Medic added the is: enhancement Issues requesting new features or pull requests implementing new features. label Jul 10, 2024
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