Archipelago 0.3.6
Super Mario World
- New randomizer by @PoryGone
Pokémon Red and Blue
- New randomizer by @Alchav
Hylics 2
- New randomizer by @TRPG0
Overcooked! 2
- New randomizer by @toasterparty
Zillion
- New randomizer by @beauxq
BK Sudoku
- Solve puzzles to generate hints in a multiworld by @Jarno458
Super Mario 64
- Fix WDW 1Up Block Logic [@N00byKing]
- Separate Entrance Shuffle pools option and MIPS cost option improvement [@Alchav]
A Link to the Past
- only check item.type for own items with retro_cave [@black-sliver]
- fix ganons tower trash fill deleting items that did not fit [@Berserker66]
The Witness
- Logic Fixes [@NewSoupVi, @IHNN]
- Expert mode [@NewSoupVi]
- Hints [@NewSoupVi]
- allow for more puzzle skips [@NewSoupVi]
Starcraft 2: Wings of Liberty
- Client: always show uncollected locations [@Berserker66]
- Client: Add helpful feedback when failing to locate SC2 [@SoldierofOrder]
- Client: Add an automated installation process for the maps and mod within SC2Client. [@SoldierofOrder]
- Logic improvements [@Magnemania]
- New Campaign layout modes, for faster runs [@Magnemania]
- Certain Items can now be removed and also requested to always exist [@Magnemania]
Factorio
- Add support for factory-levels mod. [@CaitSith2]
- Client: Prevent communication from breaking on invalid UTF-8 [@recklesscoder]
- Client: Fix saving on exit on Windows [@recklesscoder]
- Added commands for checking energy link from command line and in game [@recklesscoder]
- Add optional filtering for item sends displayed in-game [@recklesscoder]
- Added ability to chat from within the game. [@recklesscoder]
- The 4 useless technologies are no longer an AP item in the pool, and instead are researched and hidden from the start [@Berserker66]
- They still exist for mod compatibility
- add rocket-silo as required technology for completion condition [@Berserker66]
- revamped location system [@Berserker66]
- can now use in-game search for the location name
- names are now based on the pattern
AP-<highest_science_pack>-<relative_cost_in_hex>
- 3 new options that replace the old science cost option for fine-grained control
- instead of 4 total traps, you can now have up to 25 of each
Timespinner
- Fixed Oculus Ring from showing up on tracker [@Jarno458]
Hollow Knight
- change dreamers to skip prog balance [@Joethepic]
- fix ExtraShopSlots crash [@espeon65536]
Ocarina of Time
- ER algorithm improvements [@espeon65536]
- custom itemlink behaviour that mixes linked player's conditions [@espeon65536]
- Lock fast-filled shop locations [@espeon65536]
- make Bottles and Adult Trade Item hintable groups [@espeon65536]
Raft
- Update rules to account for navigation [@SunnyBat]
Secret of Evermore
- update to v042 and balancing changes [@black-sliver]
Minecraft
- Two two logical requirement fix [@AkumaGath17]
- AP Web Tracker (Items & Advancements) Update to 1.19 [@AkumaGath17]
Dark Souls 3
- Added a few new items and locations [@Marechal-L]
- fix shield item/location [@Br00ty]
- the json file is now gone, all data is retrieved from the server connection [@Marechal-L]
- Add progressive locations, fix the randomize_weapons_level option and add some options ( Deathlink ) [@Marechal-L]
Rogue Legacy
- early options will now correctly appear in local sphere 1 [@ThePhar]
- Fairy chests can now be set to 0 [@ThePhar]
Super Metroid
- Fix unobtainable items in remote items+item links combo [@strotlog]
- Update SM Web Tracker links [@shadow42085]
SMZ3
- fix logic for completion condition [@lordlou]
Subnautica
- Fix
creature_scan_logic: removed
allowing Cuddlefish [@recklesscoder]
Server
- allow using IDs for hints [@black-sliver]
!hint 176
for example, this is mostly useful when playing unreleased games on an older server or when names have changed.
- Don't leak info about what exists or not if player can't afford the hint [@CaitSith2]
Generator
- New, smarter fast_fill [@Alchav]
- Fix minimal accessibility failures [@Alchav]
- improve sweep_for_events efficiency [@Alchav]
- create minimal excluded location rule only once [@Berserker66]
- more opportunities for swapping [@black-sliver]
- Locality rewrite for linear memory consumption, from quadratic (or worse) [@Berserker66]
- Priority locks when placing and skips swap stage. [@Berserker66]
- In total, the generator is now significantly faster, uses significantly less memory and fails less.
- for the async this was an over 24 times improvement in memory and over 5 times improvement in speed, as well as no failures in the final attempts (800 worlds).
- don't try to include meta or filler weights file as player [@Berserker66]
- fix unweighted options for meta files [@alwaysintreble]
- Plando can now target early or non-early locations as a group [@Alchav]
- Disallow two players differing only by caps in their name [@black-sliver]
WebHost
- /Room/ style Changes [@Gertimoshka]
- Fixed some document titles [@recklesscoder]
- Fixed scrolling to anchors [@recklesscoder]
- Fix weighted-settings to not save full set of range options to localStorage [@LegendaryLinux]
- prevent infinite spinup loop of Rooms [@Berserker66] (Was deployed on archipelago.gg as hotfix)
- Generator now has a 10 minute time limit to clear out stuck or too complex generations [@Berserker66]
- Remove "Random" as an option and move to separate button in Player Settings [@ThePhar]
Clients
- Some GUI polish [@recklesscoder]
- auto-focus text field when requesting input
- remember last server address
- auto-focus port portion of connect bar on fresh start
- disallow editing of address while connected
- made the scrollbar wider and interactable
- prevent pressing enter in address causing a disconnect
- SNI Client Refactor [@PoryGone]
- hotswapping games should now work. To avoid any potential issues, it's always cleanest to quit the client however.
New Contributors
- @Gertimoshka made their first contribution in #957
- @TRPG0 made their first contribution in #1058
- @AkumaGath17 made their first contribution in #1152
- @ryanisaacg made their first contribution in #1153
- @Br00ty made their first contribution in #1158
- @shadow42085 made their first contribution in #1211
Full Changelog: 0.3.5...0.3.6
Hotfix
- AppImage: fix SNI not starting with old host.yaml