Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

C4Warhead Read Error #10

Open
wants to merge 4 commits into
base: tagroles
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion new/buildings/trivialstructuredamage.rst
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ When a house is suffering low power, buildings can be made to degrade just like
in the earlier games like :game:`Tiberian Dawn` and :game:`Red Alert`. The
buildings lose health while they are unpowered, defined by an amount and an
interval, down to a minimum health. The damage is always dealt by
:tag:`[General]C4Warhead`.
:tag:`[CombatDamage]C4Warhead`.

In the earlier games, only buildings consuming power degraded one hitpoint per
interval until reaching yellow health.
Expand Down
2 changes: 1 addition & 1 deletion new/crushdamage.rst
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,6 @@ comes at a customizable cost.

:tagdef:`[TechnoType]CrushDamage.Warhead=Warhead`
The warhead used to deal crush damage when this unit is crushed. Defaults to
:tag:`[General]C4Warhead`.
:tag:`[CombatDamage]C4Warhead`.

.. versionadded:: 0.A
2 changes: 1 addition & 1 deletion new/tiberium/chainreactions.rst
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ Customizable Settings
:tagdef:`[Tiberium]ExplosionWarhead=warhead`
The warhead used to deliver the damage of the chain reaction effect, as well
as the damage of the Tiberium Explosion effect. Defaults to
:tag:`[General]C4Warhead`.
:tag:`[CombatDamage]C4Warhead`.

.. note:: \ :game:`Tiberian Sun`'s :tag:`C4Warhead` was :value:`HE`, which had
\ :tag:`Spread` set. :game:`Red Alert 2` uses :value:`Super`, which does
Expand Down
2 changes: 1 addition & 1 deletion restored/firestormwall.rst
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ Global Settings

:tagdef:`[CombatDamage]FirestormWarhead=Warhead`
The warhead used by active Firestorm Walls to destroy objects. Cannot be
:value:`none`. Defaults to :tag:`[General]C4Warhead`.
:value:`none`. Defaults to :tag:`[CombatDamage]C4Warhead`.

:tagdef:`[General]DamageToFirestormDamageCoefficient=double - multiplier`
The multiplier for the damage dealt to active Firestorm Walls to convert
Expand Down