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Update license header for every file
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AristurtleDev committed Mar 26, 2024
1 parent ab5b0d0 commit 7125301
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6 changes: 5 additions & 1 deletion examples/AnimatedTilemapExample/Game1.cs
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using AsepriteDotNet.Aseprite;
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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5 changes: 4 additions & 1 deletion examples/AnimatedTilemapExample/Program.cs
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// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using var game = new AnimatedTilemapExample.Game1();
game.Run();
6 changes: 5 additions & 1 deletion examples/ContentPipelineExample/Game1.cs
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using AsepriteDotNet.Aseprite;
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using AsepriteDotNet.Aseprite;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Aseprite;
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5 changes: 4 additions & 1 deletion examples/ContentPipelineExample/Program.cs
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// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using var game = new ContentPipelineExample.Game1();
game.Run();
6 changes: 5 additions & 1 deletion examples/SpriteExample/Game1.cs
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using AsepriteDotNet.Aseprite;
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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5 changes: 4 additions & 1 deletion examples/SpriteExample/Program.cs
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// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using var game = new SpriteExample.Game1();
game.Run();
7 changes: 5 additions & 2 deletions examples/SpritesheetExample/Game1.cs
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using AsepriteDotNet.Aseprite;
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Aseprite;

namespace SpritesheetExample;
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5 changes: 4 additions & 1 deletion examples/SpritesheetExample/Program.cs
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@@ -1,3 +1,6 @@

// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using var game = new SpritesheetExample.Game1();
game.Run();
6 changes: 5 additions & 1 deletion examples/TextureAtlasExample/Game1.cs
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using AsepriteDotNet.Aseprite;
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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5 changes: 4 additions & 1 deletion examples/TextureAtlasExample/Program.cs
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@@ -1,3 +1,6 @@

// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using var game = new TextureAtlasExample.Game1();
game.Run();
6 changes: 5 additions & 1 deletion examples/TilemapExample/Game1.cs
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@@ -1,4 +1,8 @@
using AsepriteDotNet.Aseprite;
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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5 changes: 4 additions & 1 deletion examples/TilemapExample/Program.cs
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@@ -1,3 +1,6 @@

// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using var game = new TilemapExample.Game1();
game.Run();
6 changes: 4 additions & 2 deletions examples/TilesetExample/Game1.cs
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@@ -1,9 +1,11 @@
using System.IO;
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using AsepriteDotNet.Aseprite;
using AsepriteDotNet.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonoGame.Aseprite;

namespace TilesetExample;
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5 changes: 4 additions & 1 deletion examples/TilesetExample/Program.cs
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@@ -1,3 +1,6 @@

// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using var game = new TilesetExample.Game1();
game.Run();
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/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

namespace MonoGame.Aseprite.Content.Pipeline;

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/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

namespace MonoGame.Aseprite.Content.Pipeline;

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@@ -1,26 +1,6 @@
/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using Microsoft.Xna.Framework.Content.Pipeline;
using MonoGame.Aseprite.Content.Pipeline.Processors;
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@@ -1,26 +1,6 @@
/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using System.ComponentModel;
using Microsoft.Xna.Framework.Content.Pipeline;
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@@ -1,26 +1,6 @@
/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
Expand All @@ -37,7 +17,7 @@ protected override void Write(ContentWriter writer, AsepriteFileProcessResult co
writer.Write(content.Data.Length);
writer.Write(content.Data);
}

public override string GetRuntimeType(TargetPlatform targetPlatform) =>
"MonoGame.Aseprite.AsepriteFile, MonoGame.Aseprite";

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26 changes: 3 additions & 23 deletions source/MonoGame.Aseprite/AnimatedSprite.cs
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@@ -1,26 +1,6 @@
/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using Microsoft.Xna.Framework;

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26 changes: 3 additions & 23 deletions source/MonoGame.Aseprite/AnimatedTIlemapFrame.cs
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/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using System.Collections;
using System.Diagnostics.CodeAnalysis;
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26 changes: 3 additions & 23 deletions source/MonoGame.Aseprite/AnimatedTilemap.cs
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@@ -1,26 +1,6 @@
/* ----------------------------------------------------------------------------
MIT License
Copyright (c) 2018-2023 Christopher Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
---------------------------------------------------------------------------- */
// Copyright (c) Christopher Whitley. All rights reserved.
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.

using System.Collections;
using Microsoft.Xna.Framework;
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