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AristurtleDev committed Apr 2, 2024
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2 changes: 1 addition & 1 deletion Directory.Build.props
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<NeutralLanguage>en</NeutralLanguage>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Version>6.0.0</Version>
<Version>6.0.1</Version>
</PropertyGroup>

<!-- Setup Code Analysis using the .editorconfig file -->
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4 changes: 2 additions & 2 deletions README.md
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A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.

[![build-and-test](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml/badge.svg)](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/main.yml)
[![NuGet 6.0.0](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/6.0.0)
[![NuGet 6.0.1](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/6.0.1)
[![License: MIT](https://img.shields.io/badge/📃%20license-MIT-blue?style=flat)](LICENSE)
[![Twitter](https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter)](https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgithub.com%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A)

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# Installation
Install via NuGet
```
dotnet add package MonoGame.Aseprite --version 6.0.0
dotnet add package MonoGame.Aseprite --version 6.0.1
```

# Usage
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11 changes: 1 addition & 10 deletions source/Directory.Build.props
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<PackageProjectUrl>https://github.com/AristurtleDev/monogame-aseprite</PackageProjectUrl>
<PackageIcon>nuget-icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageReleaseNotes>
Version 5.1.3
- Added `MonoGame.Aseprite.Configuration`
- When set to `false` this will assume frame index gets from the `AsepriteFile` start at index 1 and not 0.
- Removed `MonoGame.Aserpite.Configuration`
- Moved `ZeroIndexedFrames` to be property of `AsepriteFile`
- Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality
- Added proper support for new tile rotation introduced in Aseprite 1.3
- Read Old Palette Chunk for Indexed mode due to Aseprite 1.3.5 file spec change
</PackageReleaseNotes>
<PackageReleaseNotes>Updates internal version of AsepriteDotNet to 1.7.2 to resolve critical bugs when processing.</PackageReleaseNotes>
<PackageTags>MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb</PackageTags>
<RepositoryType>git</RepositoryType>
<RepositoryBranch>main</RepositoryBranch>
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