DSWaveformImage offers a few interfaces with the main purpose of drawing the
envelope waveform of audio files in iOS. To do so, you can use
WaveformImageDrawer
, WaveformImageView
or an extension on UIImage
.
Additionally, you can get a waveform's (normalized) samples directly as well by
creating an instance of Waveform
.
You may also find the following iOS controls written in Swift interesting:
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- use carthage:
github "dmrschmidt/DSWaveformImage" ~> 5.0
- use cocoapods:
pod 'DSWaveformImage', '~> 5.0'
- or add the DSWaveformImage folder directly into your project.
To create a UIImage
using WaveformImageDrawer
:
let waveformImageDrawer = WaveformImageDrawer()
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
let topWaveformImage = waveformImageDrawer.waveformImage(fromAudioAt: audioURL,
size: UIScreen.main.bounds.size,
color: UIColor.black,
backgroundColor: UIColor.black,
style: .filled,
position: .top,
scale: UIScreen.main.scale)
To create a UIImage
using a UIImage
extension:
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
let waveform = Waveform(audioAssetURL: audioURL)!
let configuration = WaveformConfiguration(size: UIScreen.main.bounds.size,
color: UIColor.blue,
style: .striped,
position: .middle,
scale: UIScreen.main.scale,
paddingFactor: 4.0)
let waveformImage = UIImage(waveform: waveform, configuration: configuration)
To create a WaveformImageView
(UIImageView
subclass):
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
waveformImageView = WaveformImageView(frame: CGRect(x: 0, y: 0, width: 500, height: 300)
waveformImageView.waveformAudioURL = audioURL
And finally, to get an audio file's waveform samples:
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
let waveform = Waveform(audioAssetURL: audioURL)!
print("so many samples: \(waveform.samples(count: 200))")
WaveformImageDrawer
and the UIImage
extension can be used on a background thread.
For WaveformImageView
this is currently not yet supported and it will always
do the computations and drawing on the main thread.
To use a background thread, simply use GCD. Using the UIImage
extension is
analogous to this example:
DispatchQueue.global(qos: .userInitiated).async {
let waveformImage = waveformImageDrawer.waveformImage(from: waveform, with: configuration)
DispatchQueue.main.async {
yourImageView.image = waveformImage
}
}
Waveforms can be rendered in 3 different styles: .filled
, .gradient
and
.striped
. Similarly, there are 3 positions .top
, .middle
and .bottom
- relative to the canvas. The effect of each of those can be seen here:
SoundCard lets you send postcards with audio messages.
DSWaveformImage is used to draw the waveforms of the audio messages on postcards sent by SoundCard.
Check it out on the App Store.