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Nodes# Domain Warp
Maximum (euclidean) distance the position can be moved from it's original location
Effectively 1.0 / frequency
Noise character style
- Standard (Default)
- Smooth
Construction used by the noise to produce a vector output
- Orthogonal Gradient Matrix (Default)
- Gradient Outer Product
Warps the input position using a simple uniform grid gradient, similar to perlin noise gradients.
The warped position is used when generating the attached source node
This node does not change the output value of the source node
Maximum (euclidean) distance the position can be moved from it's original location
Effectively 1.0 / frequency
The original input position is passed into the first domain warp octave
The warped output position from the previous octave is passed into
the next octave's input position and so on for each octave
The final position is used to generate the source node on the attached domain warp node
Uses the algorithm from this domain warp node for each octave of the fractal
The original input position is passed into all domain warp octaves
The warped offset from all octaves is accumulated
and added to the original input position
This position is the used to generate the source node on the attached domain warp node
Uses the algorithm from this domain warp node for each octave of the fractal