A minimal Unreal Engine 4 porject for adding and using a compute shader. I published an article that covers the main steps of the process and I use this project as an example.
- CustomComputeShader : The primary game module
- CustomShadersDeclarations : The game module that contains all the code for adding and using the compute shader
- WhiteNoiseCS : A simple compute shader that renders white noise to a texture
This project was created and tested using UE4.24. Id you're using UE4.25, you'll need to include /Engine/Public/Platform.ush in your shader file in order for it to compile.