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LeotomasMC authored and LeotomasMC committed Oct 21, 2022
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135,875 changes: 135,875 additions & 0 deletions chroma-fighters.js

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8 changes: 8 additions & 0 deletions chroma-fighters.js.map

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56 changes: 56 additions & 0 deletions index.html
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<!DOCTYPE html>
<html lang="en">
<head>

<meta charset="utf-8">

<title>chroma-fighters</title>

<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<meta name="apple-mobile-web-app-capable" content="yes">


<link rel="shortcut icon" type="image/png" href="./favicon.png">


<script type="text/javascript" src="./chroma-fighters.js"></script>

<script>
window.addEventListener ("touchmove", function (event) { event.preventDefault (); }, { capture: false, passive: false });
if (typeof window.devicePixelRatio != 'undefined' && window.devicePixelRatio > 2) {
var meta = document.getElementById ("viewport");
meta.setAttribute ('content', 'width=device-width, initial-scale=' + (2 / window.devicePixelRatio) + ', user-scalable=no');
}
</script>

<style>
html,body { margin: 0; padding: 0; height: 100%; overflow: hidden; }
#openfl-content { background: #000000; width: 100%; height: 100%; }
@font-face {
font-family: 'Nokia Cellphone FC Small';
src: url('flixel/fonts/nokiafc22.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
@font-face {
font-family: 'Monsterrat';
src: url('flixel/fonts/monsterrat.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}

</style>

</head>
<body>

<noscript>This webpage makes extensive use of JavaScript. Please enable JavaScript in your web browser to view this page.</noscript>

<div id="openfl-content"></div>

<script type="text/javascript">
lime.embed ("chroma-fighters", "openfl-content", 850, 480, { parameters: {} });
</script>

</body>
</html>
1 change: 1 addition & 0 deletions manifest/default.json
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ighters%2Fmagic_fighter%2Fsprites%2Fdash_attack_end.pngR2i3779R3R8R5R66R6tgoR0y62:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fhat.pngR2i313R3R8R5R67R6tgoR0y67:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fidle_air.pngR2i1947R3R8R5R68R6tgoR0y74:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fneutral_special.pngR2i4135R3R8R5R69R6tgoR0y63:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fouch.pngR2i813R3R8R5R70R6tgoR0y77:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fup_special_end_air.pngR2i4397R3R8R5R71R6tgoR0y69:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fcrouch_end.pngR2i1854R3R8R5R72R6tgoR0y67:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fback_air.pngR2i3264R3R8R5R73R6tgoR0y66:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fhat_air.pngR2i314R3R8R5R74R6tgoR0y66:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fup_tilt.pngR2i5881R3R8R5R75R6tgoR0y65:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fup_air.pngR2i10475R3R8R5R76R6tgoR0y69:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fledge_hang.pngR2i2263R3R8R5R77R6tgoR0y71:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fsprites%2Fforward_tilt.pngR2i4153R3R8R5R78R6tgoR0y63:mods%2Fbasegame%2Ffighters%2Fmagic_fighter%2Fscripts%2Ftest.cfsR2i164R3R4R5R79R6tgoR0y46:mods%2Fbasegame%2Fdata%2Fdefault_controls.jsonR2i2282R3R4R5R80R6tgoR2i78535R3y5:SOUNDR5y37:mods%2Fbasegame%2Fsound%2Famogus3.oggy9:pathGroupaR82hR6tgoR2i369218R3R81R5y48:mods%2Fbasegame%2Fsound%2Fmusic%2Fmenu_intro.oggR83aR84hR6tgoR2i1115057R3y5:MUSICR5y54:mods%2Fbasegame%2Fsound%2Fmusic%2Fmenu_sub_extra_b.oggR83aR86hR6tgoR2i1729152R3R85R5y52:mods%2Fbasegame%2Fsound%2Fmusic%2Fmenu_sub_stage.oggR83aR87hR6tgoR2i2265633R3R85R5y54:mods%2Fbasegame%2Fsound%2Fmusic%2Fmenu_sub_fighter.oggR83aR88hR6tgoR2i1775002R3R85R5y54:mods%2Fbasegame%2Fsound%2Fmusic%2Fmenu_sub_extra_a.oggR83aR89hR6tgoR2i2113658R3R85R5y51:mods%2Fbasegame%2Fsound%2Fmusic%2Fmenu_sub_base.oggR83aR90hR6tgoR2i6649986R3R85R5y44:mods%2Fbasegame%2Fsound%2Fmusic%2Fbattle.oggR83aR91hR6tgoR2i2346248R3R85R5y47:mods%2Fbasegame%2Fsound%2Fmusic%2Fmenu_base.oggR83aR92hR6tgoR0y59:mods%2Fbasegame%2Fstages%2Fchroma_fracture%2Fbackground.pngR2i229410R3R8R5R93R6tgoR0y55:mods%2Fbasegame%2Fstages%2Fchroma_fracture%2Fground.pngR2i7586R3R8R5R94R6tgoR0y57:mods%2Fbasegame%2Fstages%2Fchroma_fracture%2Fplatform.pngR2i199R3R8R5R95R6tgoR0y22:mods%2Fscriptingv2.txtR2i946R3R4R5R96R6tgoR0y16:mods%2Ftools.txtR2i939R3R4R5R97R6tgoR0y20:mods%2Fscripting.txtR2i8094R3R4R5R98R6tgoR0y15:mods%2Fnull.pngR2i114R3R8R5R99R6tgoR2i39706R3R85R5y28:flixel%2Fsounds%2Fflixel.mp3R83aR100y28:flixel%2Fsounds%2Fflixel.ogghR6tgoR2i2114R3R85R5y26:flixel%2Fsounds%2Fbeep.mp3R83aR102y26:flixel%2Fsounds%2Fbeep.ogghR6tgoR2i5794R3R81R5R103R83aR102R103hgoR2i33629R3R81R5R101R83aR100R101hgoR2i15744R3y4:FONTy9:classNamey35:__ASSET__flixel_fonts_nokiafc22_ttfR5y30:flixel%2Ffonts%2Fnokiafc22.ttfR6tgoR2i29724R3R104R105y36:__ASSET__flixel_fonts_monsterrat_ttfR5y31:flixel%2Ffonts%2Fmonsterrat.ttfR6tgoR0y33:flixel%2Fimages%2Fui%2Fbutton.pngR2i519R3R8R5R110R6tgoR0y36:flixel%2Fimages%2Flogo%2Fdefault.pngR2i3280R3R8R5R111R6tgh","rootPath":null,"version":2,"libraryArgs":[],"libraryType":null}
26 changes: 26 additions & 0 deletions mods/basegame/credits.txt
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temporary credits file thing

code:
leo (FryingPan)

music:
GloopBloop

art:
pictocat (also made a really funny meme)

special contributers (gave ideas, or play tested)
titan_unlimited
kog64
tharpy_
bananarevolutionist
itsgerg_

people who mightve given ideas (i sent them gifs or something)
solegenddairy
dryguylive
thisisboop
yoshidog2005
itsbeartrap

(if you think you should be on this list, dm me on discord or open an issue in chroma-fighters-releases)
78 changes: 78 additions & 0 deletions mods/basegame/data/default_controls.json
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{
"options": {
"stick_jump": false,
"flick_strongs": true,
"ab_strongs": true,
"flick_sensitivity": 0.2
},
"keyboard": {
"buttons": {
"confirm": ["Z"],
"cancel": ["X"],
"action": ["C"],
"context_left": ["A"],
"context_right": ["S"]
},
"axes": {
"cursor_x": {
"positive": "arrow_left",
"negative": "arrow_right",
"deadzone": 0,
"digital_threshold": 0.5
},
"cursor_y": {
"positive": "arrow_up",
"negative": "arrow_down",
"deadzone": 0,
"digital_threshold": 0.5
},
"move_x": {
"positive": "arrow_left",
"negative": "arrow_right",
"deadzone": 0,
"digital_threshold": 0.5
},
"move_y": {
"positive": "arrow_up",
"negative": "arrow_down",
"deadzone": 0,
"digital_threshold": 0.5
}
}
},
"controller": {
"buttons": {
"confirm": ["A"],
"cancel": ["B"],
"action": ["X", "Y"],
"context_left": ["LB", "LT"],
"context_right": ["RB", "RT"]
},
"axes": {
"cursor_x": {
"positive": "LEFT_STICK_X_POS",
"negative": "LEFT_STICK_X_NEG",
"deadzone": 0.05,
"digital_threshold": 0.25
},
"cursor_y": {
"positive": "LEFT_STICK_Y_POS",
"negative": "LEFT_STICK_Y_NEG",
"deadzone": 0.05,
"digital_threshold": 0.25
},
"move_x": {
"positive": "LEFT_STICK_X_POS",
"negative": "LEFT_STICK_X_NEG",
"deadzone": 0.05,
"digital_threshold": 0.25
},
"move_y": {
"positive": "LEFT_STICK_Y_POS",
"negative": "LEFT_STICK_Y_NEG",
"deadzone": 0.05,
"digital_threshold": 0.25
}
}
}
}
19 changes: 19 additions & 0 deletions mods/basegame/fighters/magic_fighter/info.json
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{
"author": "team-prism",
"type": "fighter",
"version": "0.0.1",
"modFormat": "0",
"description": "An example fighter mod for mod developers to learn from",
"name": "Martha",
"id": "cf-magic-fighter",
"tags": ["cf", "offical", "magic", "martha"],
"options": { },
"primaryOption": "",
"secondaryOption": "",
"script": "script.cfs",
"include": {

},
"isInBaseGame": true
}

Empty file.
16 changes: 16 additions & 0 deletions mods/basegame/fighters/magic_fighter/scripts/test.cfs
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print('hi!')
a = 2
if (addOne(a) >= 3)
print('is true')
for i = 0; i <= 5 i++
{print(i);
}

// comment lmao
/*
multi
line
comment
*/

return a + 4
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Binary file added mods/basegame/fighters/magic_fighter/sprites/hat.png
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19 changes: 19 additions & 0 deletions mods/basegame/fighters/test/info.jsonc
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{
"author": "team-prism",
"type": "fighter", // fighter, stage, gameplay
"version": "0.0.1", // *must* be semver
"modFormat": "0", // the format version of this mod. used for compatability detection or workarounds if there are breaking changes to the way mods work
"description": "An example fighter mod for mod developers to learn from",
"name": "Example Fighter Mod",
"id": "cf-example",//either automatically generated,or created like java namespaces or whatever(com.domain.author.name)
"tags": ["list", "of", "mod", "tags"], // will automatically have mod.type and mod.author as tags at runtime
"options": { }, // not on stages
"primaryOption": "", // not on stages, can be empty
"secondaryOption": "", // not on stages, can be empty
"script": "script.cfs", // main script file
"include": { // extra script files to load and use functions from

},
"isInBaseGame": true
}

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function draw() {
trace("draw");

drawBitmap(getSprite())
}

function getFighterName() {
return "Example Fighter";
}
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