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3.20.03
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 3.20.03 4rd update to ORBAT 3.04

Datafile modified
Alliance 3.04 (v15 ver.2)
Commonwealth 3.04 (v18)
Sultanate 3.04 (v9)
Union 3.04 (v5 ver.1)

Main file and libraries modified:
Common v5 (rev.2)
Generator (rev.2)
Rules v8 (rev.3)
Weapon v15 (rev.2)

File not changed:
Crown 3.03 (v12)
Empire 3.03 (v9)
Enlightened 3.03 (v14)
Imperium 3.03 (v11)

Main file and libraries not changed:
Dystopian_wars v9
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siponer committed Aug 24, 2023
1 parent c4f8057 commit 03ffc4e
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Showing 9 changed files with 4,640 additions and 1,691 deletions.
567 changes: 474 additions & 93 deletions Alliance.cat

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16 changes: 15 additions & 1 deletion Common.cat
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ Review 3.03.01: new data
Review 3.03.03: new data for Sultanate Orbat 3.03
Review 3.03.04: new data for the mid April update
Review 3.03.04: new data for the mid September update
Review 3.04.00: new data for the 3.04 Orbats (rev.1)</readme>
Review 3.04.00: new data for the 3.04 Orbats (rev.2)</readme>
<categoryEntries>
<categoryEntry id="7f73-53c5-5468-f039" name="Advanced Cruiser" hidden="false"/>
<categoryEntry id="77f5-1ac9-0fd1-f299" name="Aerial Destroyer" hidden="false"/>
Expand Down Expand Up @@ -166,5 +166,19 @@ Review 3.04.00: new data for the 3.04 Orbats (rev.1)</readme>
<categoryEntry id="aa17-42bd-c9d3-a23c" name="Flak Frigate" publicationId="33cf-b4a6-bff0-0d70" hidden="false"/>
<categoryEntry id="67af-90aa-7a5c-7a44" name="Grand Carrier" hidden="false"/>
<categoryEntry id="60a3-ed91-1415-6019" name="Platform Transport" publicationId="e6a1-85d3-8979-7880" hidden="false"/>
<categoryEntry id="cb64-2db5-2cc6-c70b" name="Coastal Skimmer" hidden="false"/>
<categoryEntry id="43a1-2c4a-1f43-32ba" name="Hover Dreadnought" publicationId="d854-a2d6-3d52-44c4" hidden="false"/>
<categoryEntry id="d05c-710a-69b2-2c78" name="Bunker Platform" publicationId="e6a1-85d3-8979-7880" hidden="false"/>
</categoryEntries>
<selectionEntries>
<selectionEntry id="401b-9932-c92b-5c5d" name="- No Patron" publicationId="5a03-1c6f-8fc8-2be1" hidden="false" collective="false" import="true" type="upgrade">
<categoryLinks>
<categoryLink id="a86a-9f35-27b8-0be9" name="New CategoryLink" hidden="false" targetId="d6e0-2055-9c1b-5e86" primary="true"/>
</categoryLinks>
<costs>
<cost name="Victory Points" typeId="426e-670d-6ddd-9631" value="0.0"/>
<cost name="Points" typeId="7c9b-6b09-b5ac-2249" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
</catalogue>
151 changes: 79 additions & 72 deletions Commonwealth.cat

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33 changes: 0 additions & 33 deletions Enlightened.cat
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Expand Up @@ -7812,40 +7812,7 @@ Review 3.03.08: correction suggested in GitHub 3.03 (date 2023-02-07)</readme>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="4fdd-a708-f940-e052" name="Turbo Encabulation Drive*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>Instead of the Movement step for an Unattached Turbo Encabulator Drive equipped Unit, the Unit may instead use their drive and be removed from the Play Area. Roll an additional Action Die for each time a Drive is used by the Force (so the second use that Round you would roll two dice, the third would be three and so on). Choose any single result from the dice rolled of the Active Player’s choice, except if a blank is rolled you must always choose that.

Explosive - Perfect Encabulation: The Unit must be replaced at a new point anywhere in the Play Area.
Any Hit - Major Encabulation: The Unit must be replaced at a new point in the Play Area completely within 30” of its original position.
Any Counter - Minor Encabulation: The Unit foregoes its Movement step, or the Unit is placed into Reserves (Active Player’s choice).
Blank - Extraplanetary Encabulation: The Unit is removed from the Play Area and Destroyed

Turbo Encabulation Action Dice may not be re-rolled except by a rule that specifically affects Turbo Encabulation Drives. If the Unit is Placed in the Play Area, each Model may have a new facing if desired but must be placed in Coherency and in Open Water.</description>
</rule>
<rule id="f339-7bee-3b5d-1576" name="Cetacean Capacity*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>The Battle-Ready Capacity / Crippled Capacity of each Model in this Unit is indicated in parenthesis. Each Model in this Unit may launch the indicated number of Cetacean Constructs and place those Tokens in base contact with Friendly and/or Enemy Models in any combination of Physeter Assaults, Cetacean Escorts or Orca Attack Runs. The type of Tokens and rules depends on the ones available to this Unit. The total number of Cetacean Construct Tokens deployed by this Model in a Round cannot exceed its Cetacean Capacity. Any remaining Cetacean Construct Tokens in the Play Area are removed in the Maintenance Step of the End Phase.</description>
</rule>
<rule id="63fd-1026-6a17-0bc9" name="Aerial Repair Platform*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>Roll an Action Die each time a Friendly Aerial Unit is destroyed within 7” of this Unit. On a roll of a Counter or Heavy Counter the Aerial Unit is not removed and instead remains in play with a single Hull point.</description>
</rule>
<rule id="7d71-fbc4-7652-88bc" name="Aerial Shield Generator*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>Any Friendly Aerial Units within 10” of Models with this rule counts as having a Mass of +1 for calculating the effectiveness of their Shield Generators. The projector enables the Unit’s Shield Generator to be limited to a maximum of 4 dice rather than the usual 3. If a Friendly Aerial Unit does not have a Shield Generator, then it counts as having one while within 10” of a Model with this rule.</description>
</rule>
<rule id="0d05-767f-09de-5a63" name="Aerial Shield Projector*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>Any Friendly Aerial Units within 10” of Models with this rule counts as having a Mass of +1 for calculating the effectiveness of their Shield Generators. The projector enables the Unit’s Shield Generator to be limited to a maximum of 4 dice rather than the usual 3. If a Friendly Aerial Unit does not have a Shield Generator, then it counts as having one while within 10” of a Model with this rule.</description>
</rule>
<rule id="4533-b977-669c-bdcc" name="Cetacean Launch Tubes*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>Cetacean Constructs launched by Units with this rule may be Placed in base contact with a Friendly or Enemy Unit a further +5” range than normally permitted for the action (Physeter Escort, Physeter Assault or Orca Attack Run). Furthermore, this Unit contributes +1 Physeter Construct Token to any Physeter Ambush at the start of the Encounter.</description>
</rule>
<rule id="16cf-2537-6b52-ba3a" name="Physeter Assault*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>This is a Special Operations Action that may be made by this Unit. Each Model in this Unit with this rule may place Physeter Construct Tokens in contact with an Initial Target up to 20” away. Each Physeter Construct Token contribute 5 Action Dice to an Assault against that Initial Target. The Physeter Construct stack count as the Assaulting Model, and they ignore Counter Assaults. Friendly SRS placed in contact with Initial Target may support the Physeter Construct Token stack in the Assault. All Physeter Construct Tokens in the stack are discarded at the end of that Assault. This Unit may not make an Assault in the same Round that it makes this Special Operation Action.</description>
</rule>
<rule id="2a14-3136-76e8-7276" name="Physeter Construct Tokens*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>This Unit can launch Physeter Construct Tokens. Physeter Construct Tokens may be used to in Physeter Assaults and as Cetacean Escorts.</description>
</rule>
<rule id="88a0-dba5-7dde-aa3e" name="Naval Shield Amplifier*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>ny Friendly Surface Units within 10 ” of Models with this rule counts as having a Mass of +1 for calculating the effectiveness of their Shield Generator s. The amplifier enables the Unit’s Shield Generator to be limited to a maximum of 4 dice rather than the usual 3.</description>
</rule>
<rule id="1b71-a146-9018-17b4" name="Enlightened Generator Ship*" publicationId="908d-6feb-2e9e-843b" hidden="false">
<description>Friendly Models within 10” of this Unit with a Mass of 2 or greater, counts as being equipped with the same Generators as this Model. This Unit cannot have more than one of any Generator type. It cannot give any other Unit the benefit from any Generator type more than once at any time.</description>
</rule>
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