Calculate inertia using localspeed rather than const speed in target/arcrotate cameras #17197
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Rather than multiplying epsilon by a const speed when determining if movement is small enough to be clamped to 0, we are now multiplying epsilon by the localSpeed (which takes framerate into account).
This helps avoid inconsistent motion behavior on higher framerate devices, described in this forum post.
https://forum.babylonjs.com/t/camera-inertia-causes-inconsistent-motion/60633/11