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...ckages/com.basis.framework/Device Management/Devices/OpenXR/BasisOpenXRControllerInput.cs
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...s/com.basis.framework/Device Management/Devices/OpenXR/BasisOpenXRControllerInput.cs.meta
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Basis/Packages/com.basis.framework/Device Management/Devices/OpenXR/BasisOpenXRHandInput.cs
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using Basis.Scripts.Device_Management.Devices; | ||
using Basis.Scripts.TransformBinders.BoneControl; | ||
using UnityEngine; | ||
using static BasisBaseMuscleDriver; | ||
using UnityEngine.InputSystem; | ||
using Unity.Mathematics; | ||
using Basis.Scripts.BasisSdk.Players; | ||
using System; | ||
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public class BasisOpenXRHandInput : BasisInput | ||
{ | ||
public FingerPose FingerCurls; | ||
public InputActionProperty Position; | ||
public InputActionProperty Rotation; | ||
public InputActionProperty Trigger; | ||
public InputActionProperty Grip; | ||
public InputActionProperty PrimaryButton; | ||
public InputActionProperty SecondaryButton; | ||
public InputActionProperty MenuButton; | ||
public InputActionProperty Primary2DAxis; | ||
public InputActionProperty Secondary2DAxis; | ||
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public void Initialize(string UniqueID, string UnUniqueID, string subSystems, bool AssignTrackedRole, BasisBoneTrackedRole basisBoneTrackedRole) | ||
{ | ||
InitalizeTracking(UniqueID, UnUniqueID, subSystems, AssignTrackedRole, basisBoneTrackedRole); | ||
string devicePath = basisBoneTrackedRole == BasisBoneTrackedRole.LeftHand ? "<XRController>{LeftHand}" : "<XRController>{RightHand}"; | ||
string DevicePalmPath = basisBoneTrackedRole == BasisBoneTrackedRole.LeftHand ? "<PalmPose>{LeftHand}" : "<PalmPose>{RightHand}"; | ||
SetupInputActions(devicePath); | ||
Position = new InputActionProperty(new InputAction($"{DevicePalmPath}/devicePosition", InputActionType.Value, $"{DevicePalmPath}/devicePosition", expectedControlType: "Vector3")); | ||
Rotation = new InputActionProperty(new InputAction($"{DevicePalmPath}/deviceRotation", InputActionType.Value, $"{DevicePalmPath}/deviceRotation", expectedControlType: "Quaternion")); | ||
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Position.action.Enable(); | ||
Rotation.action.Enable(); | ||
} | ||
private void SetupInputActions(string devicePath) | ||
{ | ||
if (string.IsNullOrEmpty(devicePath)) | ||
{ | ||
Debug.LogError("Device path is null or empty."); | ||
return; | ||
} | ||
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Trigger = new InputActionProperty(new InputAction(devicePath + "/trigger", InputActionType.Value, devicePath + "/trigger", expectedControlType: "Float")); | ||
Grip = new InputActionProperty(new InputAction(devicePath + "/grip", InputActionType.Value, devicePath + "/grip", expectedControlType: "Float")); | ||
PrimaryButton = new InputActionProperty(new InputAction(devicePath + "/primaryButton", InputActionType.Button, devicePath + "/primaryButton", expectedControlType: "Button")); | ||
SecondaryButton = new InputActionProperty(new InputAction(devicePath + "/secondaryButton", InputActionType.Button, devicePath + "/secondaryButton", expectedControlType: "Button")); | ||
MenuButton = new InputActionProperty(new InputAction(devicePath + "/menuButton", InputActionType.Button, devicePath + "/menuButton", expectedControlType: "Button")); | ||
Primary2DAxis = new InputActionProperty(new InputAction(devicePath + "/primary2DAxis", InputActionType.Value, devicePath + "/primary2DAxis", expectedControlType: "Vector2")); | ||
Secondary2DAxis = new InputActionProperty(new InputAction(devicePath + "/secondary2DAxis", InputActionType.Value, devicePath + "/secondary2DAxis", expectedControlType: "Vector2")); | ||
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EnableInputActions(); | ||
} | ||
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private void EnableInputActions() | ||
{ | ||
EnableInputAction(Position); | ||
EnableInputAction(Rotation); | ||
EnableInputAction(Trigger); | ||
EnableInputAction(Grip); | ||
EnableInputAction(PrimaryButton); | ||
EnableInputAction(SecondaryButton); | ||
EnableInputAction(MenuButton); | ||
EnableInputAction(Primary2DAxis); | ||
EnableInputAction(Secondary2DAxis); | ||
} | ||
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private void DisableInputActions() | ||
{ | ||
DisableInputAction(Position); | ||
DisableInputAction(Rotation); | ||
DisableInputAction(Trigger); | ||
DisableInputAction(Grip); | ||
DisableInputAction(PrimaryButton); | ||
DisableInputAction(SecondaryButton); | ||
DisableInputAction(MenuButton); | ||
DisableInputAction(Primary2DAxis); | ||
DisableInputAction(Secondary2DAxis); | ||
} | ||
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private void EnableInputAction(InputActionProperty actionProperty) => actionProperty.action?.Enable(); | ||
private void DisableInputAction(InputActionProperty actionProperty) => actionProperty.action?.Disable(); | ||
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public new void OnDestroy() | ||
{ | ||
DisableInputActions(); | ||
base.OnDestroy(); | ||
} | ||
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public override void DoPollData() | ||
{ | ||
LocalRawPosition = Position.action.ReadValue<Vector3>(); | ||
LocalRawRotation = Rotation.action.ReadValue<Quaternion>(); | ||
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FinalPosition = BasisLocalPlayer.Instance?.CurrentHeight != null | ||
? LocalRawPosition * BasisLocalPlayer.Instance.CurrentHeight.EyeRatioAvatarToAvatarDefaultScale | ||
: LocalRawPosition; | ||
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FinalRotation = LocalRawRotation; | ||
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InputState.Primary2DAxis = Primary2DAxis.action?.ReadValue<Vector2>() ?? Vector2.zero; | ||
InputState.Secondary2DAxis = Secondary2DAxis.action?.ReadValue<Vector2>() ?? Vector2.zero; | ||
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InputState.GripButton = Grip.action?.ReadValue<float>() > 0.5f; | ||
InputState.SecondaryTrigger = Grip.action?.ReadValue<float>() ?? 0f; | ||
InputState.SystemOrMenuButton = MenuButton.action?.ReadValue<float>() > 0.5f; | ||
InputState.PrimaryButtonGetState = PrimaryButton.action?.ReadValue<float>() > 0.5f; | ||
InputState.SecondaryButtonGetState = SecondaryButton.action?.ReadValue<float>() > 0.5f; | ||
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InputState.Trigger = Trigger.action?.ReadValue<float>() ?? 0f; | ||
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if (hasRoleAssigned && Control.HasTracked != BasisHasTracked.HasNoTracker) | ||
{ | ||
// Apply position offset using math.mul for quaternion-vector multiplication | ||
Control.IncomingData.position = FinalPosition - math.mul(FinalRotation, AvatarPositionOffset * BasisLocalPlayer.Instance.CurrentHeight.EyeRatioAvatarToAvatarDefaultScale); | ||
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// Apply rotation offset using math.mul for quaternion multiplication | ||
Control.IncomingData.rotation = math.mul(FinalRotation, Quaternion.Euler(AvatarRotationOffset)); | ||
} | ||
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CalculateFingerCurls(); | ||
UpdatePlayerControl(); | ||
} | ||
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private void CalculateFingerCurls() | ||
{ | ||
FingerCurls.ThumbPercentage = new Vector2(InputState.GripButton ? -1f : 0.7f, 0); | ||
FingerCurls.IndexPercentage = new Vector2(BasisBaseMuscleDriver.MapValue(InputState.Trigger, 0, 1, -1f, 0.7f), 0); | ||
FingerCurls.MiddlePercentage = new Vector2(InputState.PrimaryButtonGetState ? -1f : 0.7f, 0); | ||
FingerCurls.RingPercentage = new Vector2(InputState.SecondaryButtonGetState ? -1f : 0.7f, 0); | ||
FingerCurls.LittlePercentage = new Vector2(InputState.SystemOrMenuButton ? 1 - 1f : 0.7f, 0); | ||
} | ||
} |
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...ackages/com.basis.framework/Device Management/Devices/OpenXR/BasisOpenXRHandInput.cs.meta
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Basis/Packages/com.basis.framework/Device Management/Devices/OpenXR/BasisOpenXRHeadInput.cs
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using Basis.Scripts.BasisSdk.Players; | ||
using Basis.Scripts.Device_Management.Devices; | ||
using Basis.Scripts.Device_Management.Devices.OpenXR; | ||
using Basis.Scripts.TransformBinders.BoneControl; | ||
using Unity.Mathematics; | ||
using UnityEngine; | ||
using UnityEngine.InputSystem; | ||
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public class BasisOpenXRHeadInput : BasisInput | ||
{ | ||
public BasisOpenXRInputEye BasisOpenXRInputEye; | ||
public BasisVirtualSpineDriver BasisVirtualSpine = new BasisVirtualSpineDriver(); | ||
public InputActionProperty Position; | ||
public InputActionProperty Rotation; | ||
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public void Initialize(string UniqueID, string UnUniqueID, string subSystems, bool AssignTrackedRole) | ||
{ | ||
InitalizeTracking(UniqueID, UnUniqueID, subSystems, AssignTrackedRole, BasisBoneTrackedRole.CenterEye); | ||
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Position = new InputActionProperty(new InputAction("<XRHMD>/centerEyePosition", InputActionType.Value, "<XRHMD>/centerEyePosition", expectedControlType: "Vector3")); | ||
Rotation = new InputActionProperty(new InputAction("<XRHMD>/centerEyeRotation", InputActionType.Value, "<XRHMD>/centerEyeRotation", expectedControlType: "Quaternion")); | ||
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Position.action.Enable(); | ||
Rotation.action.Enable(); | ||
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BasisOpenXRInputEye = gameObject.AddComponent<BasisOpenXRInputEye>(); | ||
BasisOpenXRInputEye.Initalize(); | ||
BasisVirtualSpine.Initialize(); | ||
} | ||
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private void DisableInputActions() | ||
{ | ||
Position.action?.Disable(); | ||
Rotation.action?.Disable(); | ||
} | ||
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public new void OnDestroy() | ||
{ | ||
DisableInputActions(); | ||
BasisVirtualSpine.DeInitialize(); | ||
BasisOpenXRInputEye?.Shutdown(); | ||
base.OnDestroy(); | ||
} | ||
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public override void DoPollData() | ||
{ | ||
if (Position.action != null) LocalRawPosition = Position.action.ReadValue<Vector3>(); | ||
if (Rotation.action != null) LocalRawRotation = Rotation.action.ReadValue<Quaternion>(); | ||
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FinalPosition = BasisLocalPlayer.Instance?.CurrentHeight != null | ||
? LocalRawPosition * BasisLocalPlayer.Instance.CurrentHeight.EyeRatioAvatarToAvatarDefaultScale | ||
: LocalRawPosition; | ||
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FinalRotation = LocalRawRotation; | ||
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if (hasRoleAssigned && Control.HasTracked != BasisHasTracked.HasNoTracker) | ||
{ | ||
// Apply position offset using math.mul for quaternion-vector multiplication | ||
Control.IncomingData.position = FinalPosition - math.mul(FinalRotation, AvatarPositionOffset * BasisLocalPlayer.Instance.CurrentHeight.EyeRatioAvatarToAvatarDefaultScale); | ||
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// Apply rotation offset using math.mul for quaternion multiplication | ||
Control.IncomingData.rotation = FinalRotation; | ||
} | ||
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UpdatePlayerControl(); | ||
} | ||
} |
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