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Interactable Objects (e.g. Pickups) #105
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- cast rays from device transform - line renderer for highlighting - keep track of per-device targets
- partial class of Interactable object for Implementing scripts to define how they want to be interacted with - Util function in BasisInput IsDesktopCenterEye - Keep a list of InputDevices and their target object (hovered or held) - Line Renderer for pickup hits
- use on inputChanged instead of looping through list - draw gizmos - add seperate child object for interact components - WIP child mesh of interact collider
- Squiggle highlight line shader (WIP) - Different Capsule Mesh gen - Rename main classes for better clarity on use - Examples (Personal Mirror, Interact Button) - Use TryGetComponent where possible (sorry dooly) - Use Collider's nearest point for range check, fall back to object transform when no collider - Re-Wip PickupJoint - Wip UniqueCounterList for retaining a list of active Interactable Objects - Interactable Collision layer! yey... - Temp home in assets folder
…der mesh gen testing
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supersedes #73
Adds:
Interactable
PlayerInteract
InteractableObject
PickupInteractableObject
TODO:
Does NOT add:
all of which would be cool- but later.
WIP do not merge.