Moved preloader/harmony logging formatting outside of the critical se… #175
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name: CI | |
on: | |
push: | |
workflow_dispatch: | |
jobs: | |
build: | |
uses: ./.github/workflows/mod-builder.yml | |
with: | |
checkout-directory: 'ModTek' | |
build-script: | | |
dotnet build --verbosity normal --configuration Release -p:BattleTechGameDir="$BATTLETECH_DIR" | |
cd "$BATTLETECH_DIR" | |
rm -fr "BattleTech_Data/" | |
find . -type f -printf "%m:%p\n" | |
# set permissions and also check if files exist (chmod 644) | |
chmod 755 run.sh | |
chmod 644 winhttp.dll | |
chmod 644 Mods/ModTek/lib/*.dll | |
7z a -tzip -mx9 "$DIST_DIR/ModTek.zip" -ir!. | |
release-notes: | | |
> **Note** | |
> **ModTekInjector.exe was replaced by [UnityDoorstop](https://github.com/NeighTools/UnityDoorstop)**. | |
> Injectors must not be run manually, that is now done by the `ModTekPreloader` automatically during the games startup. | |
ModTek.zip contains the ModTek tools. Unzip the contents into your game's location, so that `winhttp.dll` appears in the same folder as `BattleTech.exe`. | |
See [Changes](https://github.com/BattletechModders/ModTek/blob/master/CHANGES.md) and [Readme](https://github.com/BattletechModders/ModTek/blob/master/README.md). | |
secrets: inherit |