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BA was also using a tagset to check if it could swarm, this is now replaced with an injected field for best perf.
replaced resupply unit stats collection check with an injected field, this should further improve resupply perf.
GetAllFriendlies is doing an unneeded IsDead check because GetAllLivingActors is already doing that. Given that it returns a new list and uses a findall, I swapped this instead for using the allActors property, so we only have to do 1 iteration over the list of actors. This also saves a new list being created and reduces the number of calls of IsDead by 1 per actor per call of GetAllFriendlies, which is frequently called.