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Quality of life improvements for use in stand-alone servers #393
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Quality of life improvements for use in stand-alone servers #393
NoTuxNoBux
wants to merge
14
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BeardedManStudios:develop
from
NoTuxNoBux:feature/stand-alone-quality-of-life-improvements-continued
Commits on Aug 12, 2019
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Added StandAloneNetworkobjectFactoryTemplate and Added to the Float2-…
…4 for the Code Generation
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Commits on Oct 26, 2019
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Commits on Dec 3, 2020
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Merge remote-tracking branch 'DrPotatoNet/develop-standalone' into fe…
…ature/stand-alone-quality-of-life-improvements-continued
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Consolidate UnityNear and Near for stand alone use of network objects
UnityNear will break on stand-alone servers as it depends on Unity. UnityNear already falls back to Near for everything but the Unity types, so consolidate them.
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Commits on Dec 7, 2020
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Fix byte mapping errors due to it happening multiple times
I mistakenly did not use an "else if".
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Commits on Jan 8, 2021
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Replace FloatX types with .NET System.Numeric types
This reduces the amount of custom code we need. .NET's Numeric classes also have many more built-in convenience functions. This also supports .NET's Quaternion next to .NET's Vector4, which will use Slerp instead of Lerp to fix interpolation issues.
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Commits on Jan 12, 2021
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