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Quality of life improvements for use in stand-alone servers #393

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Commits on Aug 12, 2019

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  3. Added StandAloneNetworkobjectFactoryTemplate and Added to the Float2-…

    …4 for the Code Generation
    DrPotatoNet committed Aug 12, 2019
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Commits on Oct 26, 2019

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Commits on Dec 3, 2020

  1. Merge remote-tracking branch 'DrPotatoNet/develop-standalone' into fe…

    …ature/stand-alone-quality-of-life-improvements-continued
    NoTuxNoBux committed Dec 3, 2020
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  4. Consolidate UnityNear and Near for stand alone use of network objects

    UnityNear will break on stand-alone servers as it depends on Unity.
    UnityNear already falls back to Near for everything but the Unity types,
    so consolidate them.
    NoTuxNoBux committed Dec 3, 2020
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Commits on Dec 7, 2020

  1. Fix byte mapping errors due to it happening multiple times

    I mistakenly did not use an "else if".
    NoTuxNoBux committed Dec 7, 2020
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Commits on Jan 8, 2021

  1. Replace FloatX types with .NET System.Numeric types

    This reduces the amount of custom code we need. .NET's Numeric classes
    also have many more built-in convenience functions.
    
    This also supports .NET's Quaternion next to .NET's Vector4, which will
    use Slerp instead of Lerp to fix interpolation issues.
    NoTuxNoBux committed Jan 8, 2021
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Commits on Jan 12, 2021

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