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Fixed dead links
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SmokeyStack committed Dec 27, 2023
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2 changes: 1 addition & 1 deletion docs/commands/entity-counter.md
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Expand Up @@ -23,7 +23,7 @@ This system allows you to track how many players/entities are there on your worl

`/scoreboard objectives add total dummy`

If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/docs/commands/on-first-world-load)
If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/commands/on-first-world-load)

## System

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2 changes: 1 addition & 1 deletion docs/commands/on-player-death.md
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Expand Up @@ -21,7 +21,7 @@ This system will run your desired commands on the event that a player dies.

`/scoreboard objectives add alive dummy`

If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/docs/commands/on-first-world-load)
If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/commands/on-first-world-load)

## System

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2 changes: 1 addition & 1 deletion docs/commands/on-player-leave.md
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Expand Up @@ -23,7 +23,7 @@ This system will run your desired commands on the event that a player leaves the

`/scoreboard objectives add total dummy`

If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/docs/commands/on-first-world-load)
If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/commands/on-first-world-load)

## System

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2 changes: 1 addition & 1 deletion docs/commands/on-player-respawn.md
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Expand Up @@ -21,7 +21,7 @@ This system will run your desired commands on the event that a player respawns f

`/scoreboard objectives add respawn dummy`

If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/docs/commands/on-first-world-load)
If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/commands/on-first-world-load)

## System

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