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You now lose hiding when melee attacking (cmss13-devs#3902)
# About the pull request Hiding now has 0.5 second cooldown, if you melee attack it will be 2 second cooldown and you lose hiding. # Explain why it's good for the game For melee users, having to try to hit a target that is hiding can be an exercise in futility, with many aspects such as hitbox, placing weapon on table by mistake, and other factors, leading to a overall unfair advantage. (Other abilities unaffected.) # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> https://github.com/cmss13-devs/cmss13/assets/91219575/238673b5-6dff-4362-ab32-ef4b3e208dcc </details> # Changelog :cl: balance: Xenomorphs lose their hiding ability for 2 seconds after a melee attack. 0.5 second cooldown applied to hide ability. /:cl:
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