Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release 2.0.0 #2204

Merged
merged 134 commits into from
Jan 31, 2024
Merged

Release 2.0.0 #2204

merged 134 commits into from
Jan 31, 2024

Conversation

tastybento
Copy link
Member

This is the PR for release 2.0.0

tastybento and others added 30 commits August 1, 2023 09:43
Addresses #2164

Added test class to check command. Added new error text.
Adds a config section in BentoBox to run commands when it is loaded
Related to #2170

Added a test class for CommandRankClickListener and reworked the logic.
* Fixes incorrect element displays in pages 1+.

The issue was introduced by #585f720f6f4a7e9480af5065469c92e23e5a987e which reduced complexity too much.

Fixes #2177

* Reformat and reduce complexity properly.

* Rework logic for getting number of same button types in the panel

* Add more comments.

* Add proper deprecated annotation.
* Translate id.yml via GitLocalize

* Translate id.yml via GitLocalize

* Translate id.yml via GitLocalize

---------

Co-authored-by: Dusty <[email protected]>
Co-authored-by: mt-gitlocalize <[email protected]>
Co-authored-by: tastybento <[email protected]>
Issue was with negative numbers that (int) rounds towards zero and not
towards negative infinity.
It used to work, but now doesn't. I've tried updating various plugins
and trying different things, but it seems that the mocking is not
working correctly. I don't know why.
* Multi world WIP - stashing

* Initial work on supporting multiple islands per player

The default allowed number is 5 for now, but will be set to 1 by
default.

Lots more work to do on this!

* More work on multi island. Fixed tests so clean compile.

* Remove unused imports

* Updated island go and homes command to multi island

Updated tests.

* Do not reload addons anymore.

* Add island name when entering or leaving own island

* Remove unused import

* Adds island names to /island go command.

* Enables more homes to be set if player has more than one island

* Switch to using a set for islands and explicit primary boolean in Island

* WIP

* Fix bugs with the go command.

* Be able to delete multiple islands, e.g. when joining a team

This is not fully tested.

* Do not remove all islands when a player does reset.

Players can reset just the island they are on.

* More fixes for go command

* Fix tests

* Fix @nonnull annotation

* Fix home syntax listing reference for IslandDeleteHome

* Fixed deletehome for multiple islands.

* Fix /island command teleport to current island default home.

* Remove deprecated code.

* Fix tag for concurrent island setting in config.yml

* Improve error when trying to make additional islands over limit

* Update config.yml

* Correctly assign invites for islands.

* Switch to canExecute API in prep for multi-island handling

* Prevent players from obtaining more concurrent islands by owner transfer

* Handle leaving and disbanding of teams

* Fix tests

* Fix minor bugs or code smells.

* Restore the quarantine code from deprecation.

This code can stay. It checks if islands can load, and if not puts them
in a trash. It does no harm.

* Remove unneeded eq()'s

* Fix tests
The world was not being used for the getOwner return so if a player had
an island in any world then it was returned. This caused an NPE if the
island was then requested by getIsland because it would not be there.
tastybento and others added 25 commits January 8, 2024 07:07
Enable Tab object to reference parent TabbedPanel in the builder. It is
late assigned after building. This enables tabs to get the parent, and
therefore get the Island object.

default methods were used to support backward compatibility.
…nce impact in case of multiple resets simultaneously (#2261)
* WIP - add GUI for teams.

* WIP teams GUI

* Moe WIP on team GUI

* Modified file to avoid an NPE.

* Minor refactor to prevent int to Integer warning.

* Use latest dependencies for tests to pass.

* Move to singleton pattern for RanksManager,

* Team GUI WIP

* Added support for kick, setowner, and leave.

* Added support for accepting and rejecting an invite.

* Fixed bugs with text and operations.

* WIP for team invites.

* Adds inviting to the GUI.

* Fix tests

* Fixed minor bugs reported by SonarCloud

* Up Minecraft version and paper to 1.20.4 in POM

* Added features based on Discord feedback.

1. added some lore to the invite button to explain the players shown are
from the game world
2. removed the team state in chat
3. added a search to the invite panel

* Added back button.

Refactored some code and templates.

* Fixed bugs with teams and uncoop untrust etc of Ops.

* Return to name search GUI if name not found.

* Added return to GUI for player search

* Use Path.of
* Fixed bug with teleporting where home name would not be used.

* Remove debug
The parent needs to be set before it can be used.
* WIP to having admin setting world based on the command

and not the location of the user.

* Make world settings depend on the world of the command

Previous code based world on the location of the user when they ran the
command.

* Remove unused import

* Fix JavaDoc

* Remove unused import.
Previously, when all Addons were Addons and men were men, the
DataObjects could be tracked using the BentoBox custom ClassLoader.
However, as Addons now can be and usually are loaded using the Bukkit
Classloader, this is no longer possible. However, we can track them when
a Database class is instantiated and use that. This relies on Addons
declaring their database objects. If they have not when the migration
command is run, then obviously they cannot be transfered.
* Center default home

* Remove debug
The total experience does not reset player collected exp. This fixes that, as it will set level to 0 and progress in towards next level to 0
@tastybento
Copy link
Member Author

@BONNe If you're okay with it, I'm good to merge. Just go ahead. The draft release notes are here: https://github.com/BentoBoxWorld/BentoBox/releases/tag/untagged-3fd8a64af4c9fa382c16

Once the merge to master is done, the auto-release notes can be made. I can grab 2.0.0 from the CI server and put it on the release notes as the release.

@tastybento tastybento merged commit 196e90b into master Jan 31, 2024
2 checks passed
Copy link

Quality Gate Failed Quality Gate failed

Failed conditions

3.2% Duplication on New Code (required ≤ 3%)

See analysis details on SonarCloud

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

8 participants