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Merge pull request Civ13#2857 from Civ13/revert-2855-working-branch
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Revert "Decrease respawn delay on 30 second respawn maps to 0, fix soviet canteens"
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Bierkraan authored May 20, 2024
2 parents 6c926b3 + d4c3ea3 commit 6d734aa
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Showing 23 changed files with 22 additions and 22 deletions.
2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/african_warlords.dm
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title = "African Warlords"
lobby_icon = 'icons/lobby/africanwarlords.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/jungle,/area/caribbean/no_mans_land/invisible_wall/jungle/one,/area/caribbean/no_mans_land/invisible_wall/jungle/two,/area/caribbean/no_mans_land/invisible_wall/jungle/three)
respawn_delay = 0
respawn_delay = 300
no_winner ="No warband has won yet."
faction_organization = list(INDIANS, CIVILIAN)
grace_wall_timer = 1200
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/alleyway.dm
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title = "Alleyway"
lobby_icon = 'icons/lobby/alleyway.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/jungle, /area/caribbean/no_mans_land/invisible_wall/inside, /area/caribbean/no_mans_land/invisible_wall/inside/one, /area/caribbean/no_mans_land/invisible_wall/inside/two)
respawn_delay = 0
respawn_delay = 300
no_winner ="The fighting for the street is still going on."
faction_organization = list(
JAPANESE,)
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/clash.dm
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caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
victory_time = 21600
no_winner = "The settlement is still held by the Raven Clan."
respawn_delay = 0
respawn_delay = 300
no_hardcore = TRUE
faction_organization = list(
NORWEGIAN,
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/compound.dm
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title = "Compound"
lobby_icon = 'icons/lobby/vietnam.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall/one,/area/caribbean/no_mans_land/invisible_wall/two)
respawn_delay = 0
respawn_delay = 300
no_winner ="No base has been captured."


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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/fields.dm
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title = "Fields"
lobby_icon = 'icons/lobby/imperial.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
respawn_delay = 0
respawn_delay = 300


faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/forest.dm
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lobby_icon = 'icons/lobby/ww2.png'
no_winner ="The battle for the city is still going on."
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall/not_dynamic, /area/caribbean/no_mans_land/invisible_wall/one, /area/caribbean/no_mans_land/invisible_wall/two)
respawn_delay = 0
respawn_delay = 300
faction_organization = list(
GERMAN,
RUSSIAN,
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/heraclea.dm
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title = "Heraclea"
lobby_icon = 'icons/lobby/ancient.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
respawn_delay = 0
respawn_delay = 300


faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/hue.dm
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title = "Hue"
lobby_icon = 'icons/lobby/vietnam.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall/one,/area/caribbean/no_mans_land/invisible_wall/two)
respawn_delay = 0
respawn_delay = 300
no_winner = "No base has been captured."

faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/karak.dm
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lobby_icon = 'icons/lobby/medieval.png'
no_winner ="The fighting is still going on."
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall/one,/area/caribbean/no_mans_land/invisible_wall/two)
respawn_delay = 0
respawn_delay = 300
no_hardcore = TRUE
faction_organization = list(
FRENCH,
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/naval.dm
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lobby_icon = 'icons/lobby/imperial.png'
no_winner ="No ship has been captured."
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
respawn_delay = 0
respawn_delay = 300


faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/road_to_dak_to.dm
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title = "Road to Dak To"
lobby_icon = 'icons/lobby/vietnam.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/jungle,/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall/one,/area/caribbean/no_mans_land/invisible_wall/two,/area/caribbean/no_mans_land/invisible_wall/inside)
respawn_delay = 0
respawn_delay = 300


faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/sammirhayeed.dm
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title = "Sammir Hayeed"
lobby_icon = 'icons/lobby/medieval.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall/one,/area/caribbean/no_mans_land/invisible_wall/two)
respawn_delay = 0
respawn_delay = 300
no_hardcore = TRUE
faction_organization = list(
ARAB,
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/santo_tomas.dm
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title = "Santo Tomas"
lobby_icon = 'icons/lobby/ph_us_war.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
respawn_delay = 0
respawn_delay = 300


faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/sekigahara.dm
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title = "Sekigahara"
lobby_icon = 'icons/lobby/medieval.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall/one,/area/caribbean/no_mans_land/invisible_wall/two)
respawn_delay = 0
respawn_delay = 300
no_winner ="The fighting for sekigahara is still going on."
faction_organization = list(
JAPANESE,)
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/siege.dm
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title = "Siege"
lobby_icon = 'icons/lobby/ancient.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
respawn_delay = 0
respawn_delay = 300
no_hardcore = TRUE
faction_organization = list(
ROMAN,
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/stalingrad.dm
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lobby_icon = 'icons/lobby/stalingrad.png'
no_winner = "The battle for the city is still going on."
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/taiga,/area/caribbean/no_mans_land/invisible_wall/taiga/one,/area/caribbean/no_mans_land/invisible_wall/taiga/two)
respawn_delay = 0
respawn_delay = 600 // 1 minute

faction_organization = list(
GERMAN,
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/tadojsville.dm
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title = "Tadojsville Siege"
lobby_icon = 'icons/lobby/tadojsville.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/jungle,/area/caribbean/no_mans_land/invisible_wall/jungle/one)
respawn_delay = 0
respawn_delay = 300
no_winner ="No warband has captured the clinic yet."
no_hardcore = TRUE
faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/teutoburg.dm
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title = "Teutoburg"
lobby_icon = 'icons/lobby/ancient.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
respawn_delay = 0
respawn_delay = 300


faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/verdun.dm
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title = "Battle of Verdun"
lobby_icon = 'icons/lobby/ww1.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall, /area/caribbean/no_mans_land/invisible_wall/one)
respawn_delay = 0
respawn_delay = 300
no_hardcore = TRUE

faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/whiterun.dm
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lobby_icon = 'icons/lobby/tes13.png'
no_winner ="The fighting is still going on."
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall,/area/caribbean/no_mans_land/invisible_wall)
respawn_delay = 0
respawn_delay = 300
no_hardcore = TRUE
force_mapgen = TRUE
faction_organization = list(
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2 changes: 1 addition & 1 deletion code/game/objects/map_metadata/ypres.dm
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title = "2nd Battle of Ypres"
lobby_icon = 'icons/lobby/ww1.png'
caribbean_blocking_area_types = list(/area/caribbean/no_mans_land/invisible_wall/)
respawn_delay = 0
respawn_delay = 300

faction_organization = list(
BRITISH,
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desc = "A very large canteen for storing water."
/obj/item/weapon/reagent_containers/food/drinks/bottle/canteen/ww2/rus/New()
..()
reagents.add_reagent("water", 200)
reagents.add_reagent("water", 200)
Binary file modified icons/obj/drinks.dmi
Binary file not shown.

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