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Merge pull request Civ13#2598 from KanohaShinobi/master
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KanohaShinobi authored Jan 29, 2024
2 parents 7038d40 + 68c72f6 commit 7c82166
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Showing 15 changed files with 96 additions and 9 deletions.
12 changes: 12 additions & 0 deletions code/modules/1713/_mags1904.dm
Original file line number Diff line number Diff line change
Expand Up @@ -622,6 +622,18 @@ RUSSO-JAPANESE WAR WEAPONS MAGS N AMMO

desc = "A pouch containing 18 .44 pistol rounds."

/obj/item/ammo_magazine/c357
name = "bullet pouch (.357 magnum)"
desc = "a pouch of .357 magnum bullets."
icon_state = "pouch"
ammo_type = /obj/item/ammo_casing/a357
caliber = "a357"
max_ammo = 30
weight = 1.1
multiple_sprites = TRUE

pouch = TRUE

/obj/item/ammo_magazine/shellbox
name = "shotgun buckshot box (.12 gauge)"
icon_state = "shellbox"
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55 changes: 51 additions & 4 deletions code/modules/1713/apparel_fallout.dm
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Expand Up @@ -50,10 +50,10 @@
return
else
flags_inv = HIDEFACE
worn_state = "ncr_fatigues_maskup_rolled"
item_state = "ncr_fatigues_maskup_rolled"
icon_state = "ncr_fatigues_maskup_rolled"
item_state_slots["w_uniform"] = "ncr_fatigues_maskup_rolled"
worn_state = "ncr_fatigues_rolled_maskup"
item_state = "ncr_fatigues_rolled_maskup"
icon_state = "ncr_fatigues_rolled_maskup"
item_state_slots["w_uniform"] = "ncr_fatigues_rolled_maskup"
usr << "<span class = 'danger'>You roll up your uniform's sleeves.</span>"
rolled = TRUE
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
Expand Down Expand Up @@ -179,6 +179,7 @@
/obj/item/clothing/head/helmet/fallout/ncr/goggles/down/New()
..()
update_clothing_icon()
update_icon()

/obj/item/weapon/storage/belt/fallout/ncr
name = "NCR Trooper belt"
Expand Down Expand Up @@ -212,3 +213,49 @@
new /obj/item/ammo_magazine/service_rifle(src)
new /obj/item/weapon/attachment/bayonet(src)
new /obj/item/weapon/reagent_containers/food/drinks/bottle/canteen/ww2/us(src)

/obj/item/clothing/head/fallout/ncr
name = "NCR Officer Beret"
desc = "A green camo beret with a capbadge of the NCR's 2 headed bear."
icon_state = "ncr_beret"
item_state = "ncr_beret"
worn_state = "ncr_beret"

/obj/item/clothing/head/fallout/ncr/recon
name = "NCR 1st Recon Beret"
desc = "A red beret with a capbadge of the NCR's 1st Recon."
icon_state = "ncr_beret_recon"
item_state = "ncr_beret_recon"
worn_state = "ncr_beret_recon"



////////////////////////////////////////LEGION/////////////////////////////////////////////////
/obj/item/clothing/under/fallout/legionaire
name = "Legionaire Armor"
desc = "A red T-shirt and dark skirt with leather armor overtop. Commonly worn by Caesar's Legion."
icon_state = "legionaire"
item_state = "legionaire"
worn_state = "legionaire"
armor = list(melee = 35, arrow = 33, gun = 8, energy = 15, bomb = 35, bio = 20, rad = FALSE)

/obj/item/clothing/shoes/heavyboots/wrappedboots/legion
name = "Legionaire armored boots"
desc = "Black boots with armored plating attached."
icon_state = "legion_boots"
armor = list(melee = 20, arrow = 10, gun = FALSE, energy = 25, bomb = 10, bio = 10, rad = 40)

/obj/item/clothing/gloves/fingerless/legionaire
name = "legionaire hand wraps"
icon_state = "legion_handwraps"
item_state = "legion_handwraps"

/obj/item/clothing/head/helmet/fallout/legionaire
name = "Legionaire Cap"
desc = "A rather thin leather cap with ear protection."
icon_state = "legionaire"
item_state = "legionaire"
worn_state = "legionaire"
body_parts_covered = HEAD
flags_inv = BLOCKHEADHAIR
armor = list(melee = 10, arrow = 2, gun = 0, energy = 15, bomb = 10, bio = 20, rad = FALSE)
14 changes: 14 additions & 0 deletions code/modules/1713/weapons/guns/lever_action.dm
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Expand Up @@ -263,3 +263,17 @@
value = 150
blackpowder = TRUE
load_delay = 3.5

/obj/item/weapon/gun/projectile/leveraction/cowboy_repeater
name = "Cowboy Repeater"
desc = "A lever-action rifle with a 7-round tube, chambered in .357 Magnum rounds."
force = 9
icon_state = "cowboy_repeater"
caliber = "a357"
max_shells = 14
weight = 5.0
effectiveness_mod = 0.96
ammo_type = /obj/item/ammo_casing/a357
value = 150
blackpowder = TRUE
load_delay = 4
14 changes: 9 additions & 5 deletions code/modules/projectiles/__projectiles.dm
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Expand Up @@ -508,7 +508,7 @@
damage = DAMAGE_VERY_HIGH + 23
penetrating = 5
armor_penetration = 42

/obj/item/projectile/bullet/rifle/a762x51/weak/New()
..()
damage = (damage)/2
Expand Down Expand Up @@ -679,6 +679,11 @@
penetrating = 5
armor_penetration = 42

/obj/item/projectile/bullet/rifle/a357
damage = DAMAGE_HIGH+30
penetrating = 2
armor_penetration = 12

// Shotguns

/obj/item/projectile/bullet/pellet/buckshot
Expand All @@ -698,15 +703,15 @@
armor_penetration = 0
agony = 60
check_armor = "melee"

embed = FALSE
sharp = FALSE

/obj/item/projectile/bullet/shotgun/breaching
name = "breaching slug"
damage = DAMAGE_LOW + 5
armor_penetration = 10

embed = FALSE
sharp = FALSE

Expand All @@ -731,7 +736,7 @@

/obj/item/projectile/bullet/autocannon/frag/on_impact(var/atom/A)
impact_effect(effect_transform)

var/turf/T = get_turf(A)
explosion(T, 0, 0, 1, 1)
if (incendiary)
Expand Down Expand Up @@ -770,4 +775,3 @@
var/turf/T = get_turf(A)
explosion(T, 0, 0, 1, 1)
..()

10 changes: 10 additions & 0 deletions code/modules/projectiles/_ammo_casing.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1193,6 +1193,16 @@
caliber = "a75"
value = 8

/obj/item/ammo_casing/a357
name = ".357 Magnum cartridge"
desc = "A brass .357 Magnum rifle casing."
icon_state = "rifle-bullet"
spent_icon = "rifle-casing"
weight = 0.09
projectile_type = /obj/item/projectile/bullet/rifle/a357
caliber = "a357"
value = 2


// Shotguns

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