The objective of this Figma design is to visually represent and highlight the key locations visited in the Call of Duty Warzone game. By creating an interactive and engaging design, the aim is to provide an immersive experience for users, allowing them to explore and learn about the different areas within the game. This project seeks to enhance user engagement and understanding of the game’s environment through detailed and visually appealing design elements
Warzone is a free-to-play battle royale game within the Call of Duty franchise. Drop into the massive Verdansk map with up to 150 players, scavenge for weapons and resources, and fight to be the last one standing. The shrinking Gas Zone keeps the action intense, while the Gulag gives eliminated players a chance to fight for a second life. Use in-game cash to purchase equipment and redeploy fallen teammates. With regular updates and seasonal events, Warzone offers fast-paced, adrenaline-pumping gameplay in a dynamic environment.
- Call of Duty Warzone Players
- Game Enthusiasts and Analysts
- Educators and Students
- Gaming Community and Content Creators
- Design and UX Professionals
- Highlight Key Locations
- Enhance User Navigation
- Promote Engagement
- Educate and Inform
- Incorporate User Feedback
- Familiarity with Warzone
- Interactive Design Experience
- Access to Technology
- Interest in Game Strategy
- Feedback Willingness
- Regular Updates
- Language Proficiency
- Platform Limitations
- Device Compatibility
- Data Accuracy
- User Engagement
- Performance
- Feedback Integration
- Time Constraints
- Resource Availability
- Enhanced User Experience
- Improved Gameplay
- Educational Value
- Community Engagement
- Recognition and Feedback
- Iterative Improvements
- Professional Development
- Gather Feedback
- Iterate on Design
- Enhance Interactivity
- Optimize for Performance
- Update with New Data
- Documentation and Presentation
- Expand Reach
- Collaborate with Others