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.vs/ | ||
.vscode/ | ||
.idea/ | ||
.vsconfig | ||
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# Gradle cache directory | ||
.gradle/ | ||
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEditor; | ||
using UnityEditor.Build.Reporting; | ||
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/// <summary> | ||
/// コマンドラインビルドを行う際に実行するためのエディタ拡張(GitHub Actionsでのビルド時など) | ||
/// </summary> | ||
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public class ProjectBuilder | ||
{ | ||
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[MenuItem("CustomBuild/ReleaseBuild")] | ||
public static void ReleaseBuild() | ||
{ | ||
Build(BuildOptions.None, BuildTarget.WebGL); | ||
} | ||
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[MenuItem("CustomBuild/DevelopBuild")] | ||
public static void DevelopBuild() | ||
{ | ||
Build(BuildOptions.Development, BuildTarget.WebGL); | ||
} | ||
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private static void Build(BuildOptions buildOptions, BuildTarget buildTarget) | ||
{ | ||
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions(); | ||
// ビルド出力先 | ||
buildPlayerOptions.locationPathName = "Build"; | ||
// ビルドの種類 | ||
buildPlayerOptions.options = buildOptions; | ||
// ビルドするプラットフォームの指定 | ||
buildPlayerOptions.target = buildTarget; | ||
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// ビルドの実行と結果通知 | ||
BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions); | ||
BuildSummary summary = report.summary; | ||
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if (summary.result == BuildResult.Succeeded) | ||
{ | ||
Debug.Log("Build succeeded"); | ||
} | ||
else if (summary.result == BuildResult.Failed) | ||
{ | ||
Debug.LogError("Build Failed"); | ||
} | ||
} | ||
} |
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