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Original file line number | Diff line number | Diff line change |
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#version 450 core | ||
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out vec4 FragColor; | ||
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in vec3 TexCoords; | ||
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layout (binding = 0) uniform samplerCube cubemap; | ||
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void main() | ||
{ | ||
FragColor = texture(cubemap, TexCoords); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,14 @@ | ||
#version 450 core | ||
layout (location = 0) in vec3 aPos; | ||
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out vec3 TexCoords; | ||
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uniform mat4 uTransform; | ||
uniform mat4 uProjection; | ||
uniform mat4 uView; | ||
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void main() | ||
{ | ||
TexCoords = aPos; | ||
gl_Position = uProjection * uView * (uTransform * vec4(aPos, 1.0)); | ||
} |
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