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CD9CF1BE
Marcel Härtel edited this page Aug 27, 2023
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2 revisions
Run a specific amount of frames before the game loop falls to sleep again. The bool MouseHoverUpdatesOnly must be set to 'true' before.
This could be helpful if some update mechanics are needing longer to update but doesn't need to run continuously afterwards.
Namespace: MonoGame.Forms.NET.Controls
Assembly: MonoGame.Forms.NET (in MonoGame.Forms.NET.dll) Version: 3.2.0
C#
public void RunFrames(
int count
)
- Int32
- The amount of frames you want to render.
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Welcome to MonoGame.Forms!
- MonoGame.Forms.NET Namespace
- MonoGame.Forms.NET.Components Namespace
- MonoGame.Forms.NET.Components.Interfaces Namespace
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MonoGame.Forms.NET.Controls Namespace
- GameControl Class
- GraphicsDeviceControl Class
- GraphicsDeviceControl.MouseWheelDownwardsEvent Delegate
- GraphicsDeviceControl.MouseWheelUpwardsEvent Delegate
- InvalidationControl Class
- MonoGameControl Class
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MonoGame.Forms.NET.Services Namespace
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EditorService Class
- EditorService Constructor
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EditorService Properties
- BackgroundColor Property
- Camera Property
- Content Property
- Font Property
- FontHeight Property
- FPSCounter Property
- GetAbsoluteMousePosition Property
- GetCurrentMultiSampleCount Property
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- GraphicsDevice Property
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EditorService Methods
- AddDefaultComponents Method
- BeginAntialising Method
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- CamMove Method
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- EndRenderTarget Method
- GetCamRotation Method
- GetCamZoom Method
- RemoveAllComponents Method
- RemoveDefaultComponents Method
- ResetCam Method
- ResourceContentManagerInitialize Method
- EditorService Events
- EditorService.RenderTargetManager Class
- EditorService.RenderTargetManager.RenderTarget2DHelper Class
- InvalidationService Class
- MonoGameService Class
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EditorService Class