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InitializeSplineControlSample() added so that corresponding SplineSampleControls are getting correctly re-initialized after tab page switches.
Added TangentColor to better seperate it from the rest of the spline colors.
The solution now supports Visual Studio 2022.
CHANGED:
It's now possible to add a float factor value to the Add/Substract Tension and Bias functions of the HermiteSpline type.
Changed the default spline generation function "Reset()" to form a "C" symbol instead of a "Z" symbol now by default.
The HermiteSplineControl sample now shows more possibilites of creating a custom HermiteSpline using Tension, Bias and modifying Tangents just by code (programmatically).
Only Rotate, Scale and ScaleRotate if the value is not 0.
Calling SetSplineMarkerResolution() also updates the SplineStepDistance from now on, which gives a huge performance boost when drawing curves of splines.
Applied modifications to the ChainSplineControl project to enable performance tests in the ChainSplineControl.
CenterSplineColor is now Magenta for better visibility.
Updated the MonoGame version of all projects.
Updated nuspec files and nuget packages.
FIXED:
FindNearestPoint fixed end of spline wasn't detected correctly - by adding a small value to the MaxProgress() function.