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OceanProject

An Ocean Simulation project for Unreal Engine 4.


4.12 Branch - This is the most up to date branch compatible with UE 4.12.x

img_project

New features in added in 4.10:

  • Underwater post process with exponential fog
  • Stencil-based underwater masking
  • Wet lens post process
  • Landscape heightmap-based displacement modulation
  • OceanStorm example map (40 Gerstner waves)
  • Advanced BuoyantMesh component by Nubtron
  • Accurate height readback by accounting for x,y displacement
  • Harpoon gun with rope physics
  • Various code improvements
  • Various shader improvements
    (Visit the forum thread for more info)

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Vote for upcoming features on our Trello

UE4 Forums thread with more info: [Community Project] WIP Weather & Ocean Water Shader

If you would like to contribute to this project, please PM me on the UE4 forums with your GitHub user name and contact info.

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An Ocean Simulation project for Unreal Engine 4

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  • C++ 97.2%
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  • C# 1.2%