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Releases: BoomDAO/unity-template

0.3.5 Temporarily Disable Fetching Staking Data for Production

23 Jul 12:32
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Soon we will enable back again fetching Boom Gaming Guild staking tier and NFTs staking data for production builds.

0.3.4 Staking Tier, Nft Staking, Badges and Bug Fix.

23 Jul 00:58
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Release Notes 0.3.4

New Features:

  • You can read the user's Boom Stacking Tier in the MainDataTypes.LoginData.
  • You can read the user's staked NFTs in the Boom Gaming Guilds website in the DataTypes.StakedNftCollections.
  • You can read the user's badges in the DataTypes.Badge.
  • You can test the TutorialAddRemoveFromList list to test adding and removing fruits from an entity's field list in the player's data and/or in the world's data.

Improvements:

  • None

Fixes:

  • Fixed issue that prevented removing elements from entities' field lists in Unity.

0.3.3 New leaderboard implementations and bug fixes

19 Jul 21:20
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New Features:

  • A new Tutorial "TutorialLeaderboard2" that shows two new ways of implementing leaderboards

Improvements:

  • New entity utilities functions to query easily specific entities

Fixes:

  • Possible fix to parsing values issue when the PC's region is set to Russian

0.3.2 - Web Iframe support

20 May 13:32
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New Features: NONE

Improvements:

  • Boom WebGl template and logging system upgrade to support hosting games in Web Iframe

Fixes: NONE

0.3.0 - Bug fixes

17 Apr 16:00
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Release Notes 0.3.0

New Features: NONE

Improvements: NONE

Fixes:

  • Entity Outcome's IDs are now correctly parsed
  • HTML file points to the right login URL

0.2.9

02 Apr 16:17
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New Features:

  • DeployWorld Scene.
    This scene allows you to deploy a World Canister. The Canister Id of the World Canister will be stored on the TemplateBoomSettings scriptable object.

Improvements:

  • The Template makes use of the new Login URL link https://7p3gx-jaaaa-aaaal-acbda-cai.icp0.io

  • Refactor to the ConfigUtils used to manipulate an action object and to the Action class

  • On the Singleton.cs the functions Awake and OnDestroy have been renamed to Awake and OnDestroy

  • Upgrade of Boom Dao WebGL Template.

    The game title image URL and the game logo image URL can now be assigned directly from the player's settings window on the Resolution and Presentation section.

    Guidelines:
    • Game title image URL:
    It must be a hosted image, whose recommended dimension (ratio) is 1:1 and highly recommended image size is 2mb
    The example (default) image is 417 x 417 px
    • Game logo image URL:
    It must be a hosted image, whose recommended dimension (ratio) is 11:3 and highly recommended image size is 2mb
    The example (default) image is 344 x 94 px

Fixes:

  • Now entity's outcomes of type text can be parsed as variables

0.2.8 Leaderboard Tutorial

28 Feb 03:28
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We created the new leaderboard tutorial!

0.2.7 Update to NFID Login

21 Feb 16:16
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Update to NFID Login

0.2.6 NFID Login Fix

21 Feb 04:07
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Issue: Unable to NFID login on the builds

Fix: added BypassedBlsCryptography.cs and used it instead of WebGlBlsCryptography.cs

0.2.5 EntityOutcome outcome fix

19 Feb 19:55
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Version 0.2.5 Changes:

I have fixed an issue in EntityOutcome's fields.

Issue: When there was an outcome of type delete entity, it would set the entity outcome's fields as null

Fix: if fields was null, set it as a new object