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Misc Fixes - Change ATGM firing smoke to be less obstructive (#650)
* added vanilla copies to use for ATGMs * Added cup compat * Added RHSAFRF compat * Added GM compat
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class CfgCloudlets { | ||
class Default; | ||
class Missile2_vanilla: Default { | ||
interval = "0.003"; | ||
circleRadius = 0; | ||
circleVelocity[] = {0,0,0}; | ||
angleVar = 1; | ||
particleFSLoop = 0; | ||
particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; | ||
particleFSNtieth = 16; | ||
particleFSIndex = 12; | ||
particleFSFrameCount = 8; | ||
animationName = ""; | ||
particleType = "Billboard"; | ||
timerPeriod = 1; | ||
lifeTime = 1.2; | ||
moveVelocity[] = {0,0,0}; | ||
rotationVelocity = 1; | ||
weight = 1; | ||
volume = 0.8; | ||
rubbing = 0.5; | ||
size[] = {1,2}; | ||
color[] = {{0.4,0.4,0.4,0.07},{0.6,0.6,0.6,0}}; | ||
animationSpeed[] = {5}; | ||
randomDirectionPeriod = 0.1; | ||
randomDirectionIntensity = 0.1; | ||
onTimerScript = ""; | ||
beforeDestroyScript = ""; | ||
blockAIVisibility = 0; | ||
lifeTimeVar = 0; | ||
positionVar[] = {0.3,0.3,0.3}; | ||
MoveVelocityVar[] = {1.2,1.2,1.2}; | ||
rotationVelocityVar = 20; | ||
sizeVar = 0.2; | ||
colorVar[] = {0,0,0,0}; | ||
randomDirectionPeriodVar = 0; | ||
randomDirectionIntensityVar = 0; | ||
}; | ||
class Missile2Med_vanilla: Default { | ||
interval = "0.006"; | ||
circleRadius = 0; | ||
circleVelocity[] = {0,0,0}; | ||
angleVar = 1; | ||
particleFSLoop = 0; | ||
particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; | ||
particleFSNtieth = 16; | ||
particleFSIndex = 12; | ||
particleFSFrameCount = 8; | ||
animationName = ""; | ||
particleType = "Billboard"; | ||
timerPeriod = 1; | ||
lifeTime = 0.6; | ||
moveVelocity[] = {0,0,0}; | ||
rotationVelocity = 1; | ||
weight = 1; | ||
volume = 0.8; | ||
rubbing = 0.5; | ||
size[] = {1,2}; | ||
color[] = {{0.4,0.4,0.4,0.07},{0.6,0.6,0.6,0}}; | ||
animationSpeed[] = {5}; | ||
randomDirectionPeriod = 0.1; | ||
randomDirectionIntensity = 0.1; | ||
onTimerScript = ""; | ||
beforeDestroyScript = ""; | ||
blockAIVisibility = 0; | ||
lifeTimeVar = 0; | ||
positionVar[] = {0.3,0.3,0.3}; | ||
MoveVelocityVar[] = {1.2,1.2,1.2}; | ||
rotationVelocityVar = 20; | ||
sizeVar = 0.2; | ||
colorVar[] = {0,0,0,0}; | ||
randomDirectionPeriodVar = 0; | ||
randomDirectionIntensityVar = 0; | ||
}; | ||
class Missile3_vanilla: Default { | ||
interval = 0.001; | ||
circleRadius = 0; | ||
circleVelocity[] = {0,0,0}; | ||
angleVar = 1; | ||
particleFSLoop = 0; | ||
particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; | ||
particleFSNtieth = 16; | ||
particleFSIndex = 12; | ||
particleFSFrameCount = 8; | ||
animationName = ""; | ||
particleType = "Billboard"; | ||
timerPeriod = 1; | ||
lifeTime = 2; | ||
moveVelocity[] = {0,0,0}; | ||
rotationVelocity = 1; | ||
weight = 1; | ||
volume = 0.8; | ||
rubbing = 0.5; | ||
size[] = {1,2,2.8}; | ||
color[] = {{0.5,0.5,0.5,0.07},{0.6,0.6,0.6,0.02},{0.7,0.7,0.7,0.01},{0.8,0.8,0.8,0.005},{0.9,0.9,0.9,0.003}}; | ||
animationSpeed[] = {5}; | ||
randomDirectionPeriod = 0.1; | ||
randomDirectionIntensity = 0.1; | ||
onTimerScript = ""; | ||
beforeDestroyScript = ""; | ||
blockAIVisibility = 0; | ||
lifeTimeVar = 0.2; | ||
positionVar[] = {0.3,0.3,0.3}; | ||
MoveVelocityVar[] = {0.4,0.4,0.4}; | ||
rotationVelocityVar = 20; | ||
sizeVar = 0.15; | ||
colorVar[] = {0,0,0,0}; | ||
randomDirectionPeriodVar = 0; | ||
randomDirectionIntensityVar = 0; | ||
}; | ||
class Missile3Med_vanilla: Default { | ||
interval = 0.003; | ||
circleRadius = 0; | ||
circleVelocity[] = {0,0,0}; | ||
angleVar = 1; | ||
particleFSLoop = 0; | ||
particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; | ||
particleFSNtieth = 16; | ||
particleFSIndex = 12; | ||
particleFSFrameCount = 8; | ||
animationName = ""; | ||
particleType = "Billboard"; | ||
timerPeriod = 1; | ||
lifeTime = 0.8; | ||
moveVelocity[] = {0,0,0}; | ||
rotationVelocity = 1; | ||
weight = 1; | ||
volume = 0.8; | ||
rubbing = 0.5; | ||
size[] = {1,2,2.8}; | ||
color[] = {{0.5,0.5,0.5,0.07},{0.6,0.6,0.6,0.02},{0.7,0.7,0.7,0.01},{0.8,0.8,0.8,0.005},{0.9,0.9,0.9,0.003}}; | ||
animationSpeed[] = {5}; | ||
randomDirectionPeriod = 0.1; | ||
randomDirectionIntensity = 0.1; | ||
onTimerScript = ""; | ||
beforeDestroyScript = ""; | ||
blockAIVisibility = 0; | ||
lifeTimeVar = 0.2; | ||
positionVar[] = {0.3,0.3,0.3}; | ||
MoveVelocityVar[] = {0.4,0.4,0.4}; | ||
rotationVelocityVar = 20; | ||
sizeVar = 0.15; | ||
colorVar[] = {0,0,0,0}; | ||
randomDirectionPeriodVar = 0; | ||
randomDirectionIntensityVar = 0; | ||
}; | ||
class Missile4_vanilla: Default { | ||
circleVelocity[] = {0,0,0}; | ||
moveVelocity[] = {0,0,0}; | ||
size[] = {2.7,3}; | ||
color[] = {{0.8,0.8,0.8,0.05},{1,1,1,0}}; | ||
animationSpeed[] = {1}; | ||
blockAIVisibility = 0; | ||
positionVar[] = {0.3,0.3,0.3}; | ||
MoveVelocityVar[] = {0.4,0.4,0.4}; | ||
colorVar[] = {0,0,0,0}; | ||
interval = 0.0025; | ||
circleRadius = 0; | ||
angleVar = 1; | ||
particleFSLoop = 0; | ||
particleShape = "\A3\data_f\ParticleEffects\Universal\Universal"; | ||
particleFSNtieth = 16; | ||
particleFSIndex = 12; | ||
particleFSFrameCount = 8; | ||
animationName = ""; | ||
particleType = "Billboard"; | ||
timerPeriod = 1; | ||
lifeTime = 8; | ||
rotationVelocity = 1; | ||
weight = 1.24; | ||
volume = 1; | ||
rubbing = 1; | ||
randomDirectionPeriod = 0.1; | ||
randomDirectionIntensity = 0.1; | ||
onTimerScript = ""; | ||
beforeDestroyScript = ""; | ||
lifeTimeVar = 0.1; | ||
rotationVelocityVar = 20; | ||
sizeVar = 0.2; | ||
randomDirectionPeriodVar = 0; | ||
randomDirectionIntensityVar = 0; | ||
position[] = {0,0,0}; | ||
positionVarConst[] = {0,0,0}; | ||
MoveVelocityVarConst[] = {0,0,0}; | ||
colorCoef[] = {1,1,1,1}; | ||
angle = 0; | ||
sizeCoef = 1; | ||
animationSpeedCoef = 1; | ||
}; | ||
}; | ||
|
||
class Missile2 { | ||
class Missile2; | ||
class Missile2Med; | ||
}; | ||
class Missile2_vanilla: Missile2 { | ||
class Missile2: Missile2 { | ||
type = "Missile2_vanilla"; | ||
}; | ||
class Missile2Med: Missile2Med { | ||
type = "Missile2Med_vanilla"; | ||
}; | ||
}; | ||
|
||
class Missile3 { | ||
class Missile3; | ||
class Missile3Med; | ||
}; | ||
class Missile3_vanilla: Missile3 { | ||
class Missile3: Missile3 { | ||
type = "Missile3_vanilla"; | ||
}; | ||
class Missile23ed: Missile3Med { | ||
type = "Missile3Med_vanilla"; | ||
}; | ||
}; | ||
|
||
class Missile4 { | ||
class Missile4; | ||
}; | ||
class Missile4_vanilla: Missile4 { | ||
class Missile4: Missile4 { | ||
type = "Missile4_vanilla"; | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
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class CfgAmmo { | ||
class MissileBase; | ||
class cup_m_9k11_at3_sagger_at: MissileBase { | ||
effectsMissile = "Missile4_vanilla"; | ||
}; | ||
}; |
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