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Hello. | ||
Please save Mr. Erlong. | ||
Here is a key. |
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#include "Item.h" | ||
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Item::Item() | ||
{ | ||
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} |
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#ifndef ITEM_H | ||
#define ITEM_H | ||
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class Item | ||
{ | ||
public: | ||
Item(); | ||
}; | ||
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#endif // ITEM_H |
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#ifndef BATTLE_H | ||
#define BATTLE_H | ||
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#endif // BATTLE_H |
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#include "business.h" | ||
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business::business() | ||
{ | ||
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} |
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#ifndef BUSINESS_H | ||
#define BUSINESS_H | ||
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class business | ||
{ | ||
public: | ||
business(); | ||
}; | ||
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#endif // BUSINESS_H |
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#include "communication.h" | ||
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communication::communication() | ||
{ | ||
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} |
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#ifndef COMMUNICATION_H | ||
#define COMMUNICATION_H | ||
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#include <QObject> | ||
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class communication | ||
{ | ||
public: | ||
communication(); | ||
}; | ||
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#endif // COMMUNICATION_H |
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#include "npc.h" | ||
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NPC::NPC() | ||
{ | ||
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} |
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#ifndef NPC_H | ||
#define NPC_H | ||
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class NPC | ||
{ | ||
public: | ||
NPC(); | ||
}; | ||
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#endif // NPC_H |
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#include "saveload.h" | ||
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SaveLoad::SaveLoad() | ||
{ | ||
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} |
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#ifndef SAVELOAD_H | ||
#define SAVELOAD_H | ||
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#include <QObject> | ||
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class SaveLoad | ||
{ | ||
public: | ||
SaveLoad(); | ||
}; | ||
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#endif // SAVELOAD_H |
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#include "subtitle.h" | ||
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subtitle::subtitle() | ||
{ | ||
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} |
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#ifndef SUBTITLE_H | ||
#define SUBTITLE_H | ||
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#include <QObject> | ||
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class subtitle | ||
{ | ||
public: | ||
subtitle(); | ||
}; | ||
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#endif // SUBTITLE_H |