What's Changed
- feat(GodBridge): random ledge mode by @1zun4 in #4690
- fix KillAura not attacking with MultiActions enabled and autoblock disabled by @ManInMyVan in #4689
- feat(ChestAura): not in combat option by @1zun4 in #4693
- refactor(EventSystem): Running States and Event Handler by @1zun4 in #4695
- refactor(FakeLag): handling via event by @1zun4 in #4696
- feat(Criticals): blink mode by @1zun4 in #4699
- feat(PacketQueueManager): wireframe esp by @1zun4 in #4700
- feat(Criticals-Blink): range option by @1zun4 in #4701
- fix(PingSpoof): flushing too early by @1zun4 in #4703
- fix: fixed running state on certain modules by @1zun4 in #4712
- fix: speed recursion by @1zun4 in #4713
- fix(interop): enable states by @1zun4 in #4714
- refactor: commands by @ccetl in #4711
- fix: ChestAura for large chests by @MukjepScarlet in #4707
- fix: AutoFarm AutoPlaceCrops by @MukjepScarlet in #4706
- fix(Criticals-Blink): inverted enemy in range by @1zun4 in #4716
- feat: anti VFP disconnect by @ccetl in #4717
- refactor: access prevention by @1zun4 in #4718
- feat(AutoBuff): rotating timing on-tick + on-use by @1zun4 in #4751
- feat(ClickScheduler): higher minimum cooldown range by @1zun4 in #4753
- feat: PacketLogger by @ccetl in #4661
- feat(ItemTags): dynamic cluster size by distance by @MukjepScarlet in #4694
- refactor(TpAura): AStarMode optimization by @MukjepScarlet in #4756
- feat: added balanceLimitSpeed to timerrange by @larryngton2 in #4715
- fix(BlockShapeEvent): collision shape change on non-movement by @1zun4 in #4763
- fix(PacketLogger): only running ingame by @ccetl in #4761
- refactor: ProphuntESP by @MukjepScarlet in #4737
- feat(Invsee): view players outside render distance by @Zirada in #4710
- feat(AutoBuff): add fireresistance potion by @Jucku in #4752
- refactor(CombineMobs): save mob count of positions by @MukjepScarlet in #4692
- feat: HoleFiller by @ccetl in #4760
Full Changelog: v0.20.0...v0.21.0