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cleaning up the markdown
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beholdenkey committed Jul 5, 2022
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3 changes: 2 additions & 1 deletion README.md
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[![Pull Requests](https://img.shields.io/github/issues-pr/CK3-Modding/Documentation)](https://github.com/CK3-Modding/Documentation/pulls)
![GitHub Workflow Status](https://img.shields.io/github/workflow/status/CK3-Modding/Documentation/Page%20Build?label=page%20build)

# CK3 Community Modding Documentation
# Crusader Kings III - Community Modding Documentation

Welcome to the GitHub page for the community driven Crusader Kings III modding documentation. To get started:

- Fork the project.
- Make changes to the `docs` folder.
- Submit a pull request and wait for your changes to be reviewed.
167 changes: 84 additions & 83 deletions docs/fundamentals/folder-structure.md
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Expand Up @@ -7,90 +7,91 @@ If you would like to see the folder structure for yourself, go to `InstallationL
All Crusader Kings III mods are located at `Documents/Paradox Interactive/Crusader Kings III/mod`.

## Mod File Structure

* `*.mod` - This is the file that stores all your mod information.
* `thumbnail.png` - This is your mod's Steam Workshop thumbnail.
* `events` - This folder houses all your mod's events.
* `localization` - This folder houses all your mod's localization data.
* `common` - This has a large amount of subfolders which are used to make up your mod.
* `achievements`
* `activities`
* `ai_goaltypes`
* `ai_war_stances`
* `bookmark_portraits`
* `bookmarks`
* `buildings`
* `casus_belli_groups`
* `casus_belli_types`
* `character_backgrounds`
* `character_interaction_categories`
* `character_interactions`
* `coat_of_arms`
* `combat_effects`
* `combat_scenarios`
* `console_groups`
* `council_positions`
* `council_tasks`
* `courtier_guest_management`
* `culture`
* `customizable_localization`
* `deathreasons`
* `decisions` -
* `defines`
* `dna_data`
* `dynasties`
* `dynasty_house_motto_inserts`
* `dynasty_house_mottos`
* `dynasty_houses`
* `dynasty_legacies`
* `dynasty_perks`
* `effect_localization`
* `ethnicities`
* `event_backgrounds`
* `event_themes`
* `factions`
* `flavorization`
* `focuses`
* `game_concepts`
* `game_rules`
* `genes`
* `governments`
* `holdings`
* `hook_types`
* `important_actions`
* `landed_titles`
* `laws`
* `lease_contracts`
* `lifestyle_perks`
* `lifestyles`
* `messages`
* `modifier_icons`
* `modifiers`
* `named_colors`
* `nicknames`
* `on_action`
* `opinion_modifiers`
* `playable_difficulty_infos`
* `pool_character_selectors`
* `province_terrain`
* `regiment_types`
* `religion`
* `schemes`
* `script_values`
* `scripted_character_templates`
* `scripted_effects`
* `scripted_guis`
* `scripted_lists`
* `scripted_modifiers`
* `scripted_relations`
* `scripted_rules`
* `scripted_triggers`
* `secret_types`
* `story_cycles`
* `succession_election`
* `suggestions`
* `terrain_types`
* `traits`
* `trigger_localization`
* `tutorial_lesson_chains`
* `tutorial_lessons`
* `vassal_contracts`
* `common` - This has a large amount of sub-folders which are used to make up your mod.
* `achievements`
* `activities`
* `ai_goaltypes`
* `ai_war_stances`
* `bookmark_portraits`
* `bookmarks`
* `buildings`
* `casus_belli_groups`
* `casus_belli_types`
* `character_backgrounds`
* `character_interaction_categories`
* `character_interactions`
* `coat_of_arms`
* `combat_effects`
* `combat_scenarios`
* `console_groups`
* `council_positions`
* `council_tasks`
* `courtier_guest_management`
* `culture`
* `customizable_localization`
* `deathreasons`
* `decisions` -
* `defines`
* `dna_data`
* `dynasties`
* `dynasty_house_motto_inserts`
* `dynasty_house_mottos`
* `dynasty_houses`
* `dynasty_legacies`
* `dynasty_perks`
* `effect_localization`
* `ethnicities`
* `event_backgrounds`
* `event_themes`
* `factions`
* `flavorization`
* `focuses`
* `game_concepts`
* `game_rules`
* `genes`
* `governments`
* `holdings`
* `hook_types`
* `important_actions`
* `landed_titles`
* `laws`
* `lease_contracts`
* `lifestyle_perks`
* `lifestyles`
* `messages`
* `modifier_icons`
* `modifiers`
* `named_colors`
* `nicknames`
* `on_action`
* `opinion_modifiers`
* `playable_difficulty_infos`
* `pool_character_selectors`
* `province_terrain`
* `regiment_types`
* `religion`
* `schemes`
* `script_values`
* `scripted_character_templates`
* `scripted_effects`
* `scripted_guis`
* `scripted_lists`
* `scripted_modifiers`
* `scripted_relations`
* `scripted_rules`
* `scripted_triggers`
* `secret_types`
* `story_cycles`
* `succession_election`
* `suggestions`
* `terrain_types`
* `traits`
* `trigger_localization`
* `tutorial_lesson_chains`
* `tutorial_lessons`
* `vassal_contracts`
2 changes: 1 addition & 1 deletion docs/fundamentals/project-setup.md
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Expand Up @@ -13,4 +13,4 @@ Mods for Crusader Kings III are stored at `Documents/Paradox Interactive/Crusade

## Video Tutorial

You can find a video tutorial on how to set up your project [here](https://www.youtube.com/watch?v=94k6h6n7vtY).
You can find a video tutorial on how to set up your project [here](https://www.youtube.com/watch?v=94k6h6n7vtY).
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