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(Vulkan) Graphics TEst
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CPCTC/GTE
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# GTE ## Graphics TEst This is a Vulkan hello triangle program. I made this to learn how Vulkan (and graphics cards in general) work. As a secondary objective, I wanted to see how my RODBUS build system scaled with large codebases. The triangle ended up fine, but I was slightly disappointed by the build system, even if I was ultimately able to do some cool things with it. Further work: - Swapchain recreation - Anti-aliasing - Don't hardcode vertex data inside the shader - Remove vestigial text editor code
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(Vulkan) Graphics TEst