CSE-333-Computer-Graphics-2022
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cubic-stylization
cubic-stylization PublicIimplementation of the paper "Cubic Stylization" by Hsueh-Ti Derek Liu and Alec Jacobson, published in the ACM Transactions on Graphics in November 2019. The paper presents a 3D stylization algorit…
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Terrain-Sketching
Terrain-Sketching PublicImplementation of the Terrain sketching paper (https://dl.acm.org/doi/10.1145/1507149.1507155) (Computer-Graphics, OpenGL App-Dev, Implementation)
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Solid-Texture-Synthesis
Solid-Texture-Synthesis PublicTexture synthesis is an interesting and important problem in the field of computer graphics and is one of the most essential techniques for realistic image synthesis. In this repository, we will im…
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Repositories
- cubic-stylization Public
Iimplementation of the paper "Cubic Stylization" by Hsueh-Ti Derek Liu and Alec Jacobson, published in the ACM Transactions on Graphics in November 2019. The paper presents a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape
- Shape-interpolation Public
- raster-to-vector-pixel-art Public
- Terrain-Sketching Public
Implementation of the Terrain sketching paper (https://dl.acm.org/doi/10.1145/1507149.1507155) (Computer-Graphics, OpenGL App-Dev, Implementation)
- Real-Time-Raytracing Public
- CG-Project-Cloth-Sim Public
- Real-Time_Volume_Rendering Public
- Solid-Texture-Synthesis Public
Texture synthesis is an interesting and important problem in the field of computer graphics and is one of the most essential techniques for realistic image synthesis. In this repository, we will implement a method for synthesizing a 3D solid texture from a 2D exemplar, based on the paper Solid Texture Synthesis from 2D Exemplars (Kopf et al. 2007)