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60fps AI/Ghost fixes
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Niko committed Apr 13, 2024
1 parent b311d5e commit ece2e7f
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions decompile/General/MAIN/MainFrame_RenderFrame.c
Original file line number Diff line number Diff line change
Expand Up @@ -67,8 +67,10 @@ void PatchModel_60fps(struct Model* m)
// record the model is patched
h[0].name[0xf] = 1;

#if 0
// max graphics
#if 1
// max graphics, because h[1] is already lerp'd,
// so attempting to force lerp purely for 60fps
// causes the AI/Ghost models to explode at LOD[1]
h[0].maxDistanceLOD = 0x7fff;
#endif

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