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* Перемещаем все дефайны, глобальные переменные и хелперы в папку специальную для них коркоде, оставляем записи в файлах о перемещениях. * Переименовал все пути на нормальные * Поправил документацию, на новый пути * Вернут на место прок эмоций. Войко выиграл * Возвращен прок времени в то место где он вызывается * Вернут прок FOV также на место в код где он нужен * Прок с FOV
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/// Field of vision defines. | ||
#define FOV_90_DEGREES 90 | ||
#define FOV_180_DEGREES 180 | ||
#define FOV_270_DEGREES 270 | ||
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/// Base mask dimensions. They're like a client's view, only change them if you modify the mask to different dimensions. | ||
#define BASE_FOV_MASK_X_DIMENSION 15 | ||
#define BASE_FOV_MASK_Y_DIMENSION 15 | ||
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/// Range at which FOV effects treat nearsightness as blind and play | ||
#define NEARSIGHTNESS_FOV_BLINDNESS 2 | ||
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//Fullscreen overlay resolution in tiles for the clients view. | ||
/// The fullscreen overlay in tiles for x axis | ||
//#define FULLSCREEN_OVERLAY_RESOLUTION_X 15 | ||
/// The fullscreen overlay in tiles for y axis | ||
//#define FULLSCREEN_OVERLAY_RESOLUTION_Y 15 | ||
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#define FOV_EFFECT_LAYER 100 | ||
// Doesn't really layer, just throwing this in here cause it's the best place imo | ||
#define FIELD_OF_VISION_BLOCKER_PLANE -45 | ||
#define FIELD_OF_VISION_BLOCKER_RENDER_TARGET "*FIELD_OF_VISION_BLOCKER_RENDER_TARGET" | ||
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/// Expands our FOV by 30 degrees if restricted | ||
#define TRAIT_EXPANDED_FOV "expanded_fov" | ||
/// Mob has fov applied to it | ||
#define TRAIT_FOV_APPLIED "fov_applied" | ||
/// Prevents the overlay from nearsighted | ||
#define TRAIT_NEARSIGHTED_CORRECTED "fixes_nearsighted" | ||
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// /obj/item/clothing | ||
/// (/obj/item/clothing, visor_state) - When a clothing gets it's visor toggled. | ||
#define COMSIG_CLOTHING_VISOR_TOGGLE "clothing_visor_toggle" | ||
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/// just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called | ||
#define COMSIG_QDELETING "parent_qdeleting" | ||
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///from base of mob/living/death(): (gibbed) | ||
#define COMSIG_LIVING_DEATH "living_death" | ||
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/// From base of /client/proc/change_view() (mob/source, new_size) | ||
#define COMSIG_MOB_CLIENT_CHANGE_VIEW "mob_client_change_view" | ||
/// From base of /mob/proc/reset_perspective() : () | ||
#define COMSIG_MOB_RESET_PERSPECTIVE "mob_reset_perspective" |
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mod_celadon/_components/code/_globals.dm → code/__DEFINES/~mod_celadon/time.dm
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#define TIME_OFFSET GLOB.config.time_offset | ||
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// Добавляем год для игры | ||
GLOBAL_VAR_INIT(game_year, (text2num(time2text(world.realtime, "YYYY")) + 554)) |
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