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Gun Safety PSA - Keep your gun safeties on to prevent accidental disc…
…harges! (shiptest-ss13#3312) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Unsafetied guns have a small chance to go off and fire on their own under select conditions, which are currently: - Being thrown and hitting something. - Being on a ship when it takes off or docks. (Having it stored in a stable container eg. lockers/crates, protect it from going off) - Falling down while carrying a gun (Shoves, slips, etc) - Paralyzes while holding a gun - Having your gun holstered lowers the chance of it going off from falling down due to the aforementioned causes - Being EMPed if it's an energy weapon. Modifies fire_casing so it works without a user. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Makes guns a bit more dangerous (to yourself mainly), and reinforces the fact guns are Dangerous Weapons and you should be careful with them by adding a mechanical reason to have your safety on outside of combat and properly securing your weapons. ~~adds more medical gameplay due to increased injuries~~ ## Changelog :cl: add: Unsaftied guns can go off on their own. code: Changes ammo casing firing code so it's able to work without a user. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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