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Cabinet Refactor (shiptest-ss13#3378)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Mildly refactors fireaxe cabinets to allow them to be subtyped with different items. Also adds an is_wielded proc to most weapons that can be wielded to prevent potential weirdness with this down the line. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Cabinets are soulful <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: Erika Fox code: Fireaxe cabinets have been repathed, and now function as a more general cabinet object. please report any inconsistencies with behavior /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: FalloutFalcon <[email protected]> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
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