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#4 Перенос обновлений с Beta на Alpha сервер #524
Commits on May 4, 2024
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NT Sprite Overhaul (shiptest-ss13#2881)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Overhauls our Nanotrasen sprites via the work of Imaginos This may need some work as well as descriptions. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog :cl: imageadd: Nanotrasen outfits have a new coat of paint /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds missing descs to Nanotrasen uniform items (shiptest-ss13#2951)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The Nanotrasen resprite was mistakenly merged without any item descriptions written. This PR fixes that. ## Why It's Good For The Game descriptive text is good and is also the only way to actually put in representation for the new Nanotrasen factions. ## Changelog :cl: fix: fixed missing object descriptions on nanotrasen uniforms /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Новый корабль и мелкие фиксы прошлых (#485)
* Новый корабль и мелкие фиксы прошлых * Снегирь полетел в щитспавн
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Merge pull request #487 from SuhEugene/fix-by-using-return
Use default return in honk emote
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Signed-off-by: Yata <[email protected]>
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Commits on May 5, 2024
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Hide invisimin users from HUDs and Ghosts (shiptest-ss13#2922)
## About The Pull Request - Hides invisimin users from HUDs - Hides invisimin users from ghosts ## Why It's Good For The Game It makes eventmaking better. ## Changelog :cl:SuhEugene admin: made invisimin admins invisible for HUDs and ghosts /:cl:
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Adjusted Pure Soulus Dust (shiptest-ss13#2935)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adjusts pure soulus dust to not require system cleaner, and output is 20u. It already requires 2 very hard to get reagents on shiptest anyways. ## Why It's Good For The Game It's a nice chem, but holy/hollow water are super duper rare, on top of needing to collect legion cores. It doesn't need to be this hard. In a hilarious sense...... straight applying legion cores is better pre-PR ## Changelog :cl: balance: pure soulus dust now makes 20u per reaction, and system cleaner is not required. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Match bullets no longer have a highly above-average chance to ricoche…
…t into their user's foot (shiptest-ss13#2944) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Nothing is stopping the only person in ricochet range from being the person shooting the gun. Which looks really stupid if you are trying to do something funny and shoot yourself in the foot 6 times. ## Why It's Good For The Game "bullet that shoots the person who shot it" isn't an ammo type ## Changelog :cl: tweak: match rounds will no longer consider the person firing them as a viable target when ricocheting /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Theos <[email protected]>
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Adds the Candor to Cargo. (shiptest-ss13#2946)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As it says, the mags and ammo were already buyable before so not much fancy here!! ## Why It's Good For The Game The candor oughta be viable!! it's the hot new thing!! everyone's rockin it!! it's the trusty sidearm of every spacer!! Also requested by Apogee and Ryerice. ## Changelog :cl: add: The Candor may now be bought from the outpost. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Makes the .38 revolver smaller and less expensive. (shiptest-ss13#2947)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Not much more to say, makes the detective's revolver Small instead of Normal so that it can fit in pockets and whatnot, and changes it's price to 600 (as opposed to 1000 of before or the 750 of the flaming arrow) ## Why It's Good For The Game The detective revolver as it currently stands is completely outclassed by the Flaming Arrow and other pistols, this gives it a niche as a backup weapon and or the cheapest handgun in the handgun easy to equip to a large crew. ## Changelog :cl: balance: The detective's revolver is now priced at 600 credits instead of 1000. balance: The detective's revolver size is now Small. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes reality integrity issues from EXOCOM (shiptest-ss13#2938)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The EXO Request A quantum superposition around the name of the EXO mining company has been isolated and destroyed by the shiptest reality force. From hence on, all shall know only the name **EXOCOM**, rather than also, sometimes, EXOCON. **EXOCON is not, and was never real.** <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For EXOCON (Which is not real) EXOCON is not real. Please report any sightings of EXOCON personnel or equipment for immediate termination. EXOCON is not real. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Nothing Has Changed. Please Remain Calm. :cl: fix: weird uncertainty around the name of EXOCOM. EXOCON is not real. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Add default return for robotic emotes (shiptest-ss13#2955)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request PR fixes this bug ![image](https://github.com/shiptest-ss13/Shiptest/assets/32931701/1e7a4f99-e2d6-49a3-bdbc-2953d90a892e) ## Why It's Good For The Game Bugfixes are good ## Changelog 🆑SuhEugene fix: Fixed a bug when robotic emote would say that emote is unusable even if it has been successfully used. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Intercomms, widebands, and headets defaults to on again. Handhelds co…
…ntinue to default to off. (shiptest-ss13#2924) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This turns Intercomms, widebands, and headsets defaults to on again. HANDHELDS REMAIN OFF! ## Why It's Good For The Game Wideband doesn't record if listening is not on. Intercomms are basically useless now unless you run around the ship turning them on. Headsets don't have a listening range, so these shouldn't default to off either. Fixes shiptest-ss13#2923 ## Changelog :cl: tweak: intercomms, widebands, and headsets default speaker on again. Handhelds remain off by default. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Merge pull request #490 from molnizz/cringe5
FaF and new pirate ship
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Commits on May 6, 2024
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Tweak: Universal vendor circuit now can be used in Mining vendor (#482)
* added main code * fixed duplicate def * spell fix * fixed mistake * changed code cuz koshka wants it * forgot to stage change... * fixed merge confilct * deleted line --------- Co-authored-by: Yata9arasu <[email protected]>
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Remap Talos-Class | Celadon. "Finnaly" (#491)
* Finnaly! It's over * Микро фикс. Забыл пару труб. * Ещё один фикс * Окончательные изменения
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Commits on May 7, 2024
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Hound fix console and "Crying sun" rebalance (#493)
* Hound fix console and pgf rebalance * Hardsuit fontirmen
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Commits on May 8, 2024
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Merge pull request #500 from MrCat15352/maps-to-mod_celadon
Добавление модульности всем картам
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Микрофиксы и кровать в одном коммите. Как удобно!
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Commits on May 9, 2024
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Merge pull request #502 from MrCat15352/maps-to-mod_celadon
Фикс одинаковых префиксов
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Merge branch 'maps-to-mod_celadon' of https://github.com/MrCat15352/M…
…rCat into maps-to-mod_celadon
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Merge pull request #503 from MrCat15352/maps-to-mod_celadon
Fix: outpost
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Merge pull request #505 from MrCat15352/Revorks_engines
EX: Меняем траст и топливо движкам.
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Merge pull request #506 from MrCat15352/Revorks_engines
Вводим новые значения на тест
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New Ship - Krait + minor fixes (#508)
* Executer, add light * New Ship - Krait, minor fixes * Datum merge * Datum changes Jet Lancer * PGF NEVER MORE
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Commits on May 10, 2024
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* Обновлен спрайт секьюрити камеры * Поправлено описание модпака
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Merge pull request #511 from Overteh/Cringus5
Символика на обшивку кораблей и мелкие фиксы
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* Fix .308 caliber ammo Исправление путаницы с патронами .308 и невозможностью зарядить их в мориту. * Update rifle.dm - убираем дубли Signed-off-by: Mirag1993 <[email protected]> --------- Signed-off-by: Mirag1993 <[email protected]>
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Merge pull request #515 from MrCat15352/Revorks_engines
3 реворк, чисто офы, поехали
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Commits on May 11, 2024
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Merge pull request #517 from molnizz/cringe8
No more rotate junker
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Merge pull request #521 from molnizz/cringe8
Cutting out the NT symbols
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Add: FOV, new costumes, black dec fedora (#520)
* Вносим дефайны для будущего модпака на FOV * Добавляем модпак на FOV * Включаем хелпер для работы FOV * Добавляем новые костюмы
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* main code nd icons added * readme --------- Co-authored-by: Yata9arasu <[email protected]>
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Tweak: Wideband now 6 tiles loud (#519)
* added module "wideband" * fixed issues --------- Co-authored-by: Yata9arasu <[email protected]>
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Merge pull request #522 from MrCat15352/Revorks_engines
Возвращаем обратно значения
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* Executer, add light * New Ship - Krait, minor fixes * Datum merge * Datum changes Jet Lancer * PGF NEVER MORE * Krait fix
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Merge branch 'alpha-stable' into beta-dev
Signed-off-by: Mr_DarkBladeS <[email protected]>
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