Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

#17 Перенос обновлений с Beta на Alpha сервер #921

Merged
merged 75 commits into from
Aug 31, 2024

Conversation

MrCat15352
Copy link
Collaborator

@MrCat15352 MrCat15352 commented Aug 31, 2024

[Перенос №16] - (#888)

OrionTheFox and others added 30 commits August 20, 2024 01:04
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
- SSU 'Lock' now displays a Red Light

![image](https://github.com/user-attachments/assets/550190f0-4ee1-45df-9b3f-fe5750d0b77e)

- SSU hacked 'Super-UV' Decontamination now displays a flashing
red-yellow light to distinguish from the Locked state

![dreamseeker_dh8pZyFq19](https://github.com/user-attachments/assets/5fe4b153-a754-41d6-9b6e-ad48741d43e7)

- Feedback for failing to activate UV Decontamination due to Safeties

![image](https://github.com/user-attachments/assets/d3521063-6611-45ad-977c-ebf8cf760c80)

- Feedback for failing to activate UV Decontamination due to the SSU
being empty

![image](https://github.com/user-attachments/assets/5aca2abf-83a2-4f02-8d00-330f215fb97a)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Some QoL for the Suit Storage Unit, including feedback and a visible
lock state
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Suit Storage Units now provide feedback when Decontamination fails
to activate
imageadd: Suit Storage Units now have a visible red light when Locked -
when hacked, Decontamination now has a red-yellow flashing light to
distinguish from the Locked light.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
## About The Pull Request

Adds general sprites to the Frontiersmen for the Vox.

Your average grunts...

![image](https://github.com/user-attachments/assets/356fd77a-985b-440a-959c-0e5554b93179)
Frontiersman uniform, sans armor

![image](https://github.com/user-attachments/assets/f4a54036-4dda-4367-9789-d038283ea30d)
Deckhands!

![image](https://github.com/user-attachments/assets/ca8a396f-3b7f-41eb-80f7-9142774f650a)
Vessel Command

![image](https://github.com/user-attachments/assets/6e912531-c3fe-4aae-85a0-f18d8b8cc48e)
Fleet Command

![image](https://github.com/user-attachments/assets/8f2c8bb4-09b7-422d-b8ac-0c3a586f74bc)


## Why It's Good For The Game

The faction rooted in Vox history finally has sprites to represent the
Vox themselves. That's pretty cool I think.

## Changelog

:cl: Cloudbreak
add: Frontiersman sprites for the Vox!
/:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Flipped tables had an issue where they didnt block movement properly
from it's outward side, or it's inward if you flipped it while diagonal.

Adds an extra proc to help check the directions and fixes the other
checks so people can't occasionally phase directly through a flipped
table.
Also adds an examine hint to flipped tables on how to right them, and
changes the span classes to macros
## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->
Bugfixes are good.

## Changelog

:cl:
add: Examine hints for flipped tables
fix: You can no longer phase through a flipped table.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
…nder water (shiptest-ss13#3283)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

You can once again scoop reagents from a water turf using a beaker. Adds
an examine hint for the action.
Repaths acid turfs under water so they inherit the scooping behavior.

Pouring from a reagent container is now bound to disarm instead of help.

Changes the span classes to span macros

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

Reagent scooping got disabled and commented out in shiptest-ss13#1900 I think due to
conflicting with the fishing code. This PR cleans up the scooping code
so it works again.

Pouring out a container is now bound to using disarm instead of help
intent. I feel it's more intuitive, and should cut down on accidentally
spilling your hard earned reagents on the floor due to a misclick.

Repaths acid under water mainly so it inherits the scooping behavior,
and it seems logical to be able to scoop from it since it's also a
liquid. Changes all the relevant turfs to the new paths.

THE TAR NO LONGER LIES TO ME ABOUT BEING ABLE TO SCOOP IT.

## Changelog

:cl:
fix: water turfs reagent scooping
code: span classes to span macros
refactor: acid turfs repathed under water
refactor: Pouring out a reagent container is now bound to disarm intent
instead of help intent.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
…shiptest-ss13#3273)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
title. closes shiptest-ss13#3272 

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: Hardliner troopers should no longer spawn as Hardliner pilots
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Fixes a minor wiring issue on the Shetland, where the input and output
power lines are shorted together.

Before:

![shetlandShort_circled](https://github.com/user-attachments/assets/6769c666-7a6f-4b9e-b4cf-866229a992cd)

![roundstartShetlandPowerMonitor_NoFix](https://github.com/user-attachments/assets/55ef1250-f05c-47bf-b198-97b8c803bf17)

After:

![shetlandShort_fixed](https://github.com/user-attachments/assets/f9e9280c-92db-4451-b3cd-e8556c107aad)

![roundstartShetlandPowerMonitor_Fixed](https://github.com/user-attachments/assets/a1ee706a-8fa3-4984-a5d7-5fa7549d855a)

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

This short bypasses the SMES units aboard and more or less renders them
useless. This change should fix this, and allow them to work as they're
supposed to.

## Changelog

:cl:
fix: fixed a short on the Shetland
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
)

Literally four characters. Technically second PR but my first fix.

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Fixes an error where processing a dough slice in a processor or on a
cutting board would make you get the parent spaghetti item, rather than
the intended one.

The Creation
![Screenshot
(2912)](https://github.com/user-attachments/assets/9a614294-2dcf-45dd-8c73-614835a93313)
The Reaction
![Screenshot
(2913)](https://github.com/user-attachments/assets/3933b953-8c07-4ef5-9e43-dc4f70f90f18)
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
As funny as "The Food" is, I would like to be able to cook spaghetti.
And I don't mean code spaghetti.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:Aquidu
fix: Fixed a bug relating to literal spaghetti code.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
Update: Fix price and maps
Signed-off-by: Molnia <[email protected]>
Signed-off-by: Molnia <[email protected]>
Signed-off-by: Molnia <[email protected]>
Add: New Planet and a lot work in the future
* Update: Add ruin and fix old station

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* weatywaeyayhterdstdhesrhse

* eltown

* fix and update sprites

* Delete _maps/_mod_celadon/RandomRuins/BeachRuins/el_town.dmm

Signed-off-by: Molnia <[email protected]>

* new dry turf

* fixes

---------

Signed-off-by: Molnia <[email protected]>
* Update: Add ruin and fix old station

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* weatywaeyayhterdstdhesrhse

* eltown

* fix and update sprites

* Delete _maps/_mod_celadon/RandomRuins/BeachRuins/el_town.dmm

Signed-off-by: Molnia <[email protected]>

* new dry turf

* fixes

* Update: icon chasm

---------

Signed-off-by: Molnia <[email protected]>
* Update: Add ruin and fix old station

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* Update rockplanet_distillery.dmm

Signed-off-by: Molnia <[email protected]>

* weatywaeyayhterdstdhesrhse

* eltown

* fix and update sprites

* Delete _maps/_mod_celadon/RandomRuins/BeachRuins/el_town.dmm

Signed-off-by: Molnia <[email protected]>

* new dry turf

* fixes

* Update: icon chasm

* Update mod_celadon.dme

Signed-off-by: Molnia <[email protected]>

---------

Signed-off-by: Molnia <[email protected]>
Signed-off-by: nasend <[email protected]>
Вайдбенд на Bubble-class и security ньюкастеры на ЦК
@MrCat15352 MrCat15352 added the 🔱Слияние Бета и Альфы ➰ Мы мержим ветки между собой label Aug 31, 2024
@github-actions github-actions bot added 💬 TGUI Кто-то решил потрогать интерфейсы 🪓 НЕ МОДУЛЬНО 🪓 Не мудульно да, переделать бы 🗺 Мапинг Это чисто карты, карта... 🎨 Спрайты 🎨 Есть спрайты 🔊 Звуки 🔊 Изменения звуков 🧱 Код 🧱 Изменения .dm файлов 🏭 Github 🏭 Изменения .github файлов 🔵 Требуется проверка labels Aug 31, 2024
* Добавлен шурф варианта синдикат. Перемещены файл атласа и отредактирован путь.

* Обновлен спррайт шаррфа
@MrCat15352 MrCat15352 added 🔆 Обновление 🔆 PR содержит или добавляет что-то новое или старое, или обновляет... ๖ۣۣۜζ͜͡ ๖ۣۜ and removed 🪓 НЕ МОДУЛЬНО 🪓 Не мудульно да, переделать бы labels Aug 31, 2024
@MysticalFaceLesS MysticalFaceLesS merged commit 7ff0c93 into alpha-stable Aug 31, 2024
9 checks passed
@MysticalFaceLesS MysticalFaceLesS changed the title Мерж беты с альфой #17 Перенос обновлений с Beta на Alpha сервер Sep 7, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
๖ۣۣۜζ͜͡ ๖ۣۜ 🎨 Спрайты 🎨 Есть спрайты 🏭 Github 🏭 Изменения .github файлов 💬 TGUI Кто-то решил потрогать интерфейсы 🔆 Обновление 🔆 PR содержит или добавляет что-то новое или старое, или обновляет... 🔊 Звуки 🔊 Изменения звуков 🔱Слияние Бета и Альфы ➰ Мы мержим ветки между собой 🔵 Требуется проверка 🗺 Мапинг Это чисто карты, карта... 🧱 Код 🧱 Изменения .dm файлов
Projects
None yet
Development

Successfully merging this pull request may close these issues.