Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

#18 Перенос обновлений с Beta на Alpha сервер #946

Merged
merged 57 commits into from
Sep 14, 2024

Commits on Sep 7, 2024

  1. Configuration menu
    Copy the full SHA
    5509b20 View commit details
    Browse the repository at this point in the history
  2. Update ripple.dm

    RalseiDreemuurr committed Sep 7, 2024
    Configuration menu
    Copy the full SHA
    3ae9fa3 View commit details
    Browse the repository at this point in the history
  3. Update ripple.dm

    RalseiDreemuurr committed Sep 7, 2024
    Configuration menu
    Copy the full SHA
    a61880d View commit details
    Browse the repository at this point in the history
  4. Merge pull request #930 from RalseiDreemuurr/sprites

    Добавление новой анимации приземления шаттлов
    MysticalFaceLesS committed Sep 7, 2024
    Configuration menu
    Copy the full SHA
    5b67e5c View commit details
    Browse the repository at this point in the history
  5. Update planet_types.dm

    Signed-off-by: Molnia <[email protected]>
    molnizz committed Sep 7, 2024
    Configuration menu
    Copy the full SHA
    c9bdb59 View commit details
    Browse the repository at this point in the history
  6. Merge pull request #931 from molnizz/cringe24

    Update planet_types.dm
    MysticalFaceLesS committed Sep 7, 2024
    Configuration menu
    Copy the full SHA
    0022d4a View commit details
    Browse the repository at this point in the history

Commits on Sep 8, 2024

  1. Configuration menu
    Copy the full SHA
    580d2fc View commit details
    Browse the repository at this point in the history

Commits on Sep 9, 2024

  1. Configuration menu
    Copy the full SHA
    00ab60e View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    5b531e4 View commit details
    Browse the repository at this point in the history
  3. А вот и атласы

    MrCat15352 committed Sep 9, 2024
    Configuration menu
    Copy the full SHA
    82d78fd View commit details
    Browse the repository at this point in the history
  4. Merge pull request #933 from MrCat15352/vending_cost

    UPDATE: Turn ON cost vending
    MrCat15352 committed Sep 9, 2024
    Configuration menu
    Copy the full SHA
    13b4cb3 View commit details
    Browse the repository at this point in the history
  5. Merge pull request #934 from MrCat15352/new_structures

    ADD: New structures
    MrCat15352 committed Sep 9, 2024
    Configuration menu
    Copy the full SHA
    57cc66d View commit details
    Browse the repository at this point in the history
  6. Merge pull request #932 from RalseiDreemuurr/sprites

    Замена спрайтов Глока, ЮСП и магазинов к ним
    MrCat15352 committed Sep 9, 2024
    Configuration menu
    Copy the full SHA
    47b0d27 View commit details
    Browse the repository at this point in the history
  7. Configuration menu
    Copy the full SHA
    28721c8 View commit details
    Browse the repository at this point in the history
  8. Merge pull request #936 from MrCat15352/fix_struc

    FIX: add table dmi
    RalseiDreemuurr committed Sep 9, 2024
    Configuration menu
    Copy the full SHA
    a002448 View commit details
    Browse the repository at this point in the history
  9. Configuration menu
    Copy the full SHA
    f2b1569 View commit details
    Browse the repository at this point in the history
  10. Merge pull request #937 from MrCat15352/combo

    UPDATE: ANTI-Vandalizm mechnizm of Vending
    MrCat15352 committed Sep 9, 2024
    Configuration menu
    Copy the full SHA
    c665094 View commit details
    Browse the repository at this point in the history
  11. Configuration menu
    Copy the full SHA
    f1ac5ab View commit details
    Browse the repository at this point in the history
  12. Merge pull request #938 from MrCat15352/anti_vndal

    ADD: Anti-vandal
    MrCat15352 committed Sep 9, 2024
    Configuration menu
    Copy the full SHA
    6968dd7 View commit details
    Browse the repository at this point in the history
  13. Configuration menu
    Copy the full SHA
    0c73c42 View commit details
    Browse the repository at this point in the history

Commits on Sep 10, 2024

  1. Configuration menu
    Copy the full SHA
    e7cdd8f View commit details
    Browse the repository at this point in the history
  2. UPDATE: Outpost & Ghost Roles (#924)

    * База
    
    * Выпиливаем ненужный пак
    
    * Встраиваем гост рольки на аванпост, чиним некоторые баги и огрехи на карте зимнего астероида
    
    * Прописываем, что повара могут драться и в зонах бара и ботаники
    
    * Добавляем горничную одежду тактическую но белого цвета и без статов, для рольки
    
    * И вот сюда добавляем аутфиты, джобки, спавн на аванпост ролек.
    
    * Реворк аванпоста
    
    * Внесены доработки в карту зимнего аванпоста. Втсречайте, новый бар!
    
    * Обновлена карта
    
    * Добавляем крафт и новый объект мусорный стол из Scrapa за 10 штук!
    
    * Добавлены новые занавески
    
    * А это полы на будущее. Плюс новый снег
    
    * обновлен аванпост
    
    * Добавлен вариант барного деревянного стола
    
    * Добавлены различные новые структуры, тюрфы, полы, снег
    
    * Добавлены новые лестницы
    
    * фикс
    
    * Добавлены атласы
    
    * удаляем мусор
    
    * Исправляем ошибки лестниц и включаем их
    
    * Добавляем тех пол новый
    
    * Добавлена мраморная плитка
    
    * Добавлен новый вид полов для морозильника. Цвета новые
    
    * Добавляем пути в дме
    
    * Добавлен набор стеклянных полов
    
    * Протестирована новая плитка
    
    * Отключаем замену пыли на ржавчину для стеклянного пола и мрамора
    
    * Сделаны текстурки для перевернутого стола из мусора. Уменьшена прочность до 60
    
    * Добавляем новые вариации столов из плазмостекла, усиленного стекла, пластитанового стекла, титанового стекла, усиленного стекла, плазмоусиленного стекла
    
    * Еще столы
    
    * Добавлены еще две роли для гостов, это бродяга и артист (клоун). Пофикшены мелкие недочеты у других ролек
    
    * Исправлены опечатки
    
    * Добавлен параметр фракции для всех гост ролек. А то как бы они гражданины Элизиума
    
    * Исправлен доступ для мэйдочки, до этого она не могла покинуть свою комнату...
    
    * Исправлены спавнеры ролек гостов
    
    * Замена дроп спавна у бомжа на грязный матрасс
    
    * Покупаем повару обувь
    
    * Отправляем в щитспавн indie_space - по приказу Head of Maps
    
    * Поправлены карты, на второй аванпост добавлены гост рольки
    
    * Чиним и выключаем халявную еду во всех автоматах. Плюс одежда тоже.
    
    * Добавлен стол синдикатовского варианта. Пофикшен требуемый материал для усиленного стеклянного стола
    
    * Добавлен синдикатный стол
    
    * Сделаны спрайты для синди металла
    
    ---------
    
    Signed-off-by: MrCat15352 <[email protected]>
    MrCat15352 committed Sep 10, 2024
    Configuration menu
    Copy the full SHA
    54e75a6 View commit details
    Browse the repository at this point in the history
  3. Merge pull request #939 from MrCat15352/fix_mouse_sprite

    FIX: Missed Dead mouse sprites
    MrCat15352 committed Sep 10, 2024
    Configuration menu
    Copy the full SHA
    940f59d View commit details
    Browse the repository at this point in the history

Commits on Sep 11, 2024

  1. Configuration menu
    Copy the full SHA
    76d69bd View commit details
    Browse the repository at this point in the history
  2. yes (shiptest-ss13#3329)

    -# no
    ZephyrTFA authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    4b53470 View commit details
    Browse the repository at this point in the history
  3. Adds some of the new Frontiersmen weapons to the Black Market (shipte…

    …st-ss13#3332)
    
    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    Adds the Mauler, Spitter and Pounder and their respective magazines to
    the Black Market
    
    ## Why It's Good For The Game
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    They're illicit, pirate weapons, and the Spitter itself was made in mind
    for black market usage in it's descriptions, so they're fitting
    additions to the black market, and gives these interesting weapons a
    place to be bought and seen.
    
    ## Changelog
    
    :cl:
    add: Adds the Mauler, Spitter, and Pounder to the black market
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Gristlebee authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    7a6b621 View commit details
    Browse the repository at this point in the history
  4. Gun safeties work in more slots (shiptest-ss13#3342)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    shiptest-ss13#3341 
    Gun safeties can be toggled in 1st level storage slot (e.g hands, suit
    slots, belts, pockets, back) instead of just the hands. Guns in
    containers (e.g. backpacks) aren't togglable.
    
    ## Why It's Good For The Game
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    Seems like a nice QOL thing to have.
    
    ## Changelog
    
    :cl:
    add: Gun safeties can be toggled from 1st level storage slots.
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Gristlebee authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    4236247 View commit details
    Browse the repository at this point in the history
  5. NT captain gloves desc fix (shiptest-ss13#3340)

    NT cap gloves no longer lie about shockproofing
    
    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    NT captain gloves no longer lie about being shock-proof.
    
    ## Why It's Good For The Game
    
    whoops
    
    ## Changelog
    
    :cl:
    fix: NT captain gloves no longer lie about shockproofing
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Apogee-dev authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    a200601 View commit details
    Browse the repository at this point in the history
  6. Adds a rubbershot box to cargo (shiptest-ss13#3326)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    This should add a box of rubbershot ammo to the outpost cargo market.
    
    ## Why It's Good For The Game
    
    This will allow players the ability to purchase rubbershot for training
    activities without having to require RnD beforehand.
    
    ## Changelog
    
    :cl:
    add: Adds a rubbershot box to the outpost market
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    zimon9 authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    02a4202 View commit details
    Browse the repository at this point in the history
  7. Nerfs hollowpoint rounds to bring them under limb crit threshold (shi…

    …ptest-ss13#3334)
    
    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    Nerfs most hollowpoint rounds by 5 damage. Nerfs 8mm hollowpoint by 6
    damage for a total of 49 damage.
    
    ## Why It's Good For The Game
    
    This is mostly because .357 Hollowpoint does exactly 50 damage, which
    crits an unarmored limb (which is most players' limbs) in a single shot.
    The nerf doesn't hit HP so hard it isn't worth it, because you're still
    doing the same damage as weapons much higher up on the totem pole, but
    it ensures the only weapon that can crit a limb in a single shot is a
    .45-70 firing hollowpoint or explosive ammo. And sniper rifles like the
    Scout, if those ever get something like hollowpoint.
    
    ## Changelog
    
    :cl:
    balance: Reduced hollowpoint damage by 5 (and 8mm Hollowpoint by 6)
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Apogee-dev authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    2a9c2aa View commit details
    Browse the repository at this point in the history
  8. Destructible Walls (And Mineral Walls) (shiptest-ss13#3145)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    ### Wall Stuff and Behavior
    - Moves the damage behavior from concrete walls to closed turfs.
    - Basic walls can be repaired with a welder.
    - Basic walls are still deconstructed with a welder, but it now starts a
    repeatable do after that reduces the wall's integrity more efficiently
    than simply attacking.
    - R-walls integrity is tied to their deconstruction state. Damaging one
    enough will move it down a state, and can be repaired by following the
    construction steps. They can still be deconstructed the same as before,
    or with a plasmacutter.
    ### Plasmacutters
    - Plasma cutters are now more of an engineering tool, and acts as an
    "upgrade" to the welder and deconstructs walls faster, and can repair
    prosthetic limbs. They can still mine, but lose the additional mining
    range and has a chance to ruin ores.
    - Plasmacutters now fit in toolbelts.
    - Moves plasmacutters and advanced plasmacutters from mining to tech
    plasma manipulation and adv plasma manipulation tech respectively.
    - Adds plasmacutters to the Mudskipper, Riggs, Talos, Gecko, Heron,
    Osprey, Ranger, Hyena, Komodo, Shetland and Twinkleshine
    - Adds plasmacutters to cargo for 1250 credits
    
    ### Misc Code stuff
    - Cleans up crate/closet deconstruction. It now checks for tool_behavior
    rather than a specific tool and non-help intent.
    - Renames concrete_damage.dmi to wall_damage.dmi
    - Moves indestructible walls into it's own file
    - bitflags for bonus damage on walls
    
    
    ## Why It's Good For The Game
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    Rylie asked me to make this.
    
    Currently, it's much easier to go through a wall than a door if you want
    to force entry as it's as simple as having a welder or a jackhammer to
    take off the wall plating vs having to take the time hack an airlock,
    which probably isnt great. Also gives some counterplay if you're on the
    defending side since you have the opportunity to repair compromised
    walls or go around and attack the breacher.
    
    This would add more possible interactions and play around with walls
    since you no longer need these two specific tools to get through a wall.
    If you say, have enough ammo you could theoretically just shoot your way
    in, and they're no longer indestructible pieces of cover.
    
    ## Changelog
    
    :cl:
    add: Welders/Plasmacutters now deal damage to wall integrity to decon
    add: Plasmacutters are now engineering tools and fit in toolbelts. They
    can damage ores into slag if used to mine. They are now researched with
    plasma technology and advanced plasma technology.
    add: Plasmacutters to cargo for 1250
    add: Adds plasmacutters to the Mudskipper, Riggs, Talos, Gecko, Heron,
    Osprey, Ranger, Hyena, Komodo, Shetland and Twinkleshine
    del: Plasmacutters extra mining range
    fix: Plasmacutters can repair prosthetic limbs like welders
    code: Moves damage behavior of concrete walls to closed turfs. Basic
    walls are now repaired with a welder.
    code: R-walls d-state tied to their integrity. R-walls can be
    deconstructed with plasmacutters.
    code: Crate decon checks for tool behavior rather than a istype check
    
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Gristlebee authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    8f515c3 View commit details
    Browse the repository at this point in the history
  9. ports some tg botany code to fix novaflowers (shiptest-ss13#3063)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    novaflowers werent applying firestacks so i ported a ton of botany code.
    novaflowers and nettles now use genes for there pickup and attack stuff
    clothing traits that only botany gloves use rn
    
    tgstation/tgstation#59107
    tgstation/tgstation#56233
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    better code c:
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    :cl: FalloutFalcon, MrMelbert, Coiax
    code: ported alot tg botany code along with gene desc and icons to be
    used more soon
    refactor: moves most plant effects into genetics stuff
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    
    ---------
    
    Co-authored-by: Sun-Soaked <[email protected]>
    2 people authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    b5ec977 View commit details
    Browse the repository at this point in the history
  10. Rebalances hardsuit slowdowns (shiptest-ss13#3335)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    Rebalances slowdown factors on various hardsuits to make some better and
    some worse.
    
    - Blood-red hardsuits now have a flat 0.5 slowdown at all times;
    toggling modes does not affect speed
    - Security hardsuits and other combat hardsuits (excluding swat suits)
    have a slowdown of 0.5; having worse armor than blood-reds is bad enough
    as it is
    - the heavy mining hardsuit now has the same speed as the mining
    hardsuit because it was faster than its lighter counterpart for some
    bizarre reason
    - The solgov hardsuit also got nerfed to 0.5 slowdown because it was
    full speed for some reason
    - The quixote mobility suit, despite being rare as hen's teeth, has 0.3
    slowdown because thgvr doesn't want any hardsuit to be fullspeed
    
    Blood-red hardsuits (and their rarer sibling, the elite hardsuit) were
    unequivocally the kings of the armor scene, boasting both very high
    armor values and high mobility. if you found a blood red suit, you
    basically never had any reason to take it off or made any kind of
    trade-off for it. by contrast, security hardsuits and their relatives
    are extremely unpopular both for their slowdown and their mediocre armor
    values. this PR at least makes the slowdown much more tolerable, making
    all combat hardsuits (not counting swat suits) the same speed as a
    blood-red hardsuit in EVA mode. Ramzi suits were meant to be worse than
    blood reds in part because the speed boost doesn't work on them; this
    downside is now represented by just making them the same speed as a
    miner's hardsuit at all times. It still represents rusted and
    nonfunctioning servos and overall clunk like before.
    
    :cl:
    balance: Made security hardsuits faster and blood-red hardsuits slower
    balance: Normalized some weird hardsuit speed outliers
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Apogee-dev authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    dbc0e87 View commit details
    Browse the repository at this point in the history
  11. Bandolier auto-loading (shiptest-ss13#3324)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    Bandoliers can now be loaded similarly to a magazine by using an ammo
    box on it.
    
    Adds an examine hint for this behavior.
    
    ## Why It's Good For The Game
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    QOL change, Streamlines loading the bandolier so you don't need to click
    at minimum 80 times to manually hand load 40 rounds into your bandolier.
    
    ## Changelog
    
    :cl:
    add: Bandolier auto-loading and examine hint
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Gristlebee authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    64d68a5 View commit details
    Browse the repository at this point in the history
  12. Faction datums for smarter faction logic (shiptest-ss13#3156)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    A basic datum system for managing factions, currently they are only used
    to consistently grab faction names!
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    Simplify attaching content to factions.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    :cl:
    add: Added faction datums, this will be cool soon!
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    
    ---------
    
    Signed-off-by: FalloutFalcon <[email protected]>
    FalloutFalcon authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    77637ae View commit details
    Browse the repository at this point in the history
  13. Crafting Cruft Removal (shiptest-ss13#3296)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    Removes the following recipes because:
    
    Clothing
    - Scrap Armor - it sucks, it's ugly, it's expensive and it's honestly a
    bait to have it craftable
    
    Drinks
    - Holy Water Flask - god died
    - Nothing Bottle - mimes died
    
    Misc
    - Flashlight eyes - just why.
    - Extendo-hand - TG slop
    - Guillotine - meme item
    - Moth Plushie - plushies are cool, but the recipe itself is a meme
    
    Robots
    - Honkbot - clowns died
    
    Tribal
    - Bonfire, Distiller, Mushroom Bowl and Charcoal Stylus moved to Misc -
    they are okay
    - Bone Spear, Bone Axe and Bone Sword moved to Weapons - Hate to keep
    them, but there isn't really any other okay melee weapons available,
    outside of the crusher I suppose, but that one's inconsitent to get.
    - Bone Armlet, Wolf Fang Necklace, Goliath Cloak, Hunters Belt and Polar
    Cloak moved to Clothing - they are okay
    - **Everything else got removed, including the category itself** - it's
    about time to let ash walker gear go I think
    
    Weapons/Ammunition
    - Explosive Lance - item's definitely on the goofier side
    - Teleprod - teleportation is often fucked
    - Gonbola - gondolas barely exist, might as well axe it
    - Flamethrower - feels like this should be locked behind more than
    crafting
    - Chainsaw moved to Misc - it's a gardening tool, you MANIACS
    - Pipe Bow and All The Arrows - bows are kinda broken rn? Commented it
    out cuz feels like it can be used later, but having broken stuff here is
    dumb.
    
    **Note here: It's just the crafting recipes, not foods themselves.
    Crafting cleanup, not food cleanup.**
    
    Breads
    - Mimana Bread - mimes died
    
    Burgers
    - Ghost Burger - magic is not real
    - Clown Burger - clowns died
    - Mime Burger - mimes died
    - Spellburger I and II - magic is not real
    
    Cakes
    - Slime Cake - you are NOT getting slime extracts for this
    - Angel Food Cake's recipe was changed - god died, so it uses cream
    instead of holy water
    - Clown Cake - clowns died
    
    Frozen
    - Honkdae - clowns died
    - Mime Snowcone - mimes died
    - Clown Snowcone - clowns died
    - Also renamed all the cola cones according to names from the drink
    rename
    
    Meats
    - Meat Clown - clowns died
    
    Pastries
    - Honk-pockets - clowns died
    
    Pies
    - Mime Tart - mimes died
    
    Salads
    - Monkey's Delight - it's very questionable
    
    Soups
    - Clowns Tears - clowns died
    
    Spaghettis
    - Spesslaw - space law died
    
    Egg-Based Foods, Pizzas, Sandwiches
    - Nothing :D
    
    Also, removes flamethrower slapcrafting for the same reason that's
    above.
    
    Also removes bone clup, skull helmets and bone armor from bone
    construction menu.
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    Explained for every item individually.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    :cl:
    del: Removed a lot of cruft from the loadout.
    del: Removed flamethrower slapcrafting.
    del: Removed the Tribal crafting tab (some items were moved to other
    tabs).
    del: Removed bone club, skull helmet and bone armor from the bone
    construction menu.
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    Sadhorizon authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    929584d View commit details
    Browse the repository at this point in the history
  14. Configuration menu
    Copy the full SHA
    bbfe5ec View commit details
    Browse the repository at this point in the history
  15. Removes Sheetza (shiptest-ss13#3347)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    you can no longer make pizza tables
    I am become gerg orwall
    shiptest-ss13#1219
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    cruft...
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: Removed sheetz. Feel free to send me threats for this crime!
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
    FalloutFalcon authored and MysticalFaceLesS committed Sep 11, 2024
    Configuration menu
    Copy the full SHA
    98ba055 View commit details
    Browse the repository at this point in the history
  16. Configuration menu
    Copy the full SHA
    55c4b45 View commit details
    Browse the repository at this point in the history

Commits on Sep 12, 2024

  1. Configuration menu
    Copy the full SHA
    ac9f274 View commit details
    Browse the repository at this point in the history
  2. hj

    blasphemk committed Sep 12, 2024
    Configuration menu
    Copy the full SHA
    35e7112 View commit details
    Browse the repository at this point in the history
  3. Gecko slight rework

    Overteh committed Sep 12, 2024
    Configuration menu
    Copy the full SHA
    abaf214 View commit details
    Browse the repository at this point in the history
  4. Merge pull request #942 from blasphemk/blasphemy-branch

    FIX: дюп боргов и неверный дроп со сломанных шаттерсов
    MrCat15352 committed Sep 12, 2024
    Configuration menu
    Copy the full SHA
    30ab437 View commit details
    Browse the repository at this point in the history
  5. Merge pull request #941 from MrCat15352/fix_tail_sprite_tajara

    FIX: лишний 13 кадр анимации хвоста
    RalseiDreemuurr committed Sep 12, 2024
    Configuration menu
    Copy the full SHA
    0a2be7e View commit details
    Browse the repository at this point in the history
  6. Merge pull request #940 from MrCat15352/fix_nemo

    FIX: add light switch on Atmos ship Nemo-class
    molnizz committed Sep 12, 2024
    Configuration menu
    Copy the full SHA
    a9c586d View commit details
    Browse the repository at this point in the history
  7. Update: Configs after merge

    molnizz committed Sep 12, 2024
    Configuration menu
    Copy the full SHA
    0a0df6b View commit details
    Browse the repository at this point in the history
  8. Merge pull request #944 from molnizz/cringe24

    Update: Configs after merge
    MrCat15352 committed Sep 12, 2024
    Configuration menu
    Copy the full SHA
    667fe5c View commit details
    Browse the repository at this point in the history

Commits on Sep 13, 2024

  1. Small fixes and wiring

    Overteh committed Sep 13, 2024
    Configuration menu
    Copy the full SHA
    4337ffa View commit details
    Browse the repository at this point in the history
  2. Atmospherics and zones

    Overteh committed Sep 13, 2024
    Configuration menu
    Copy the full SHA
    31d683b View commit details
    Browse the repository at this point in the history
  3. Фикс провода

    MrCat15352 committed Sep 13, 2024
    Configuration menu
    Copy the full SHA
    8b979ee View commit details
    Browse the repository at this point in the history
  4. Merge pull request #945 from MrCat15352/fix_buble

    FIX: Нашлись провода
    molnizz committed Sep 13, 2024
    Configuration menu
    Copy the full SHA
    5f84ae5 View commit details
    Browse the repository at this point in the history

Commits on Sep 14, 2024

  1. Door stuck

    Overteh committed Sep 14, 2024
    Configuration menu
    Copy the full SHA
    9e63f3c View commit details
    Browse the repository at this point in the history
  2. Configuration menu
    Copy the full SHA
    225bdf7 View commit details
    Browse the repository at this point in the history
  3. Merge pull request #943 from Overteh/Cringus23

    Gecko slight rework
    molnizz committed Sep 14, 2024
    Configuration menu
    Copy the full SHA
    0725d70 View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    6d714d4 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    f4b0a77 View commit details
    Browse the repository at this point in the history
  6. Merge pull request #947 from molnizz/cringe24

    Add: Night planet types and some fixes
    MysticalFaceLesS committed Sep 14, 2024
    Configuration menu
    Copy the full SHA
    db4a9cc View commit details
    Browse the repository at this point in the history