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Added Cassette Block, Playback Billboard and Star Jump Block entities
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local fakeTilesHelper = require("fake_tiles_helper") | ||
local utils = require("utils") | ||
local matrixLib = require("matrix") | ||
local drawableSprite = require("structs.drawable_sprite") | ||
local connectedEntities = require("helpers.connected_entities") | ||
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local cassetteBlock = {} | ||
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local colors = { | ||
{73 / 255, 170 / 255, 240 / 255}, | ||
{240 / 255, 73 / 255, 190 / 255}, | ||
{252 / 255, 220 / 255, 58 / 255}, | ||
{56 / 255, 224 / 255, 78 / 255}, | ||
} | ||
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local frames = { | ||
"objects/cassetteblock/solid", | ||
"objects/cassetteblock/solid", | ||
"objects/cassetteblock/solid", | ||
"objects/cassetteblock/solid" | ||
} | ||
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local depths = { | ||
-10, | ||
-10, | ||
-10, | ||
-10 | ||
} | ||
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cassetteBlock.name = "cassetteBlock" | ||
cassetteBlock.minimumSize = {16, 16} | ||
cassetteBlock.placements = {} | ||
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for i, _ in ipairs(colors) do | ||
cassetteBlock.placements[i] = { | ||
name = string.format("cassette_block_%s", i - 1), | ||
data = { | ||
index = i - 1, | ||
tempo = 1.0, | ||
width = 8, | ||
height = 8 | ||
} | ||
} | ||
end | ||
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-- Filter by cassette blocks sharing the same index | ||
local function getSearchPredicate(entity) | ||
return function(target) | ||
return entity._name == target._name and entity.index == target.index | ||
end | ||
end | ||
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local function getTileSprite(entity, x, y, frame, color, depth, rectangles) | ||
local hasAdjacent = connectedEntities.hasAdjacent | ||
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local drawX, drawY = (x - 1) * 8, (y - 1) * 8 | ||
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local closedLeft = hasAdjacent(entity, drawX - 8, drawY, rectangles) | ||
local closedRight = hasAdjacent(entity, drawX + 8, drawY, rectangles) | ||
local closedUp = hasAdjacent(entity, drawX, drawY - 8, rectangles) | ||
local closedDown = hasAdjacent(entity, drawX, drawY + 8, rectangles) | ||
local completelyClosed = closedLeft and closedRight and closedUp and closedDown | ||
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local quadX, quadY = false, false | ||
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if completelyClosed then | ||
if not hasAdjacent(entity, drawX + 8, drawY - 8, rectangles) then | ||
quadX, quadY = 24, 0 | ||
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elseif not hasAdjacent(entity, drawX - 8, drawY - 8, rectangles) then | ||
quadX, quadY = 24, 8 | ||
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elseif not hasAdjacent(entity, drawX + 8, drawY + 8, rectangles) then | ||
quadX, quadY = 24, 16 | ||
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elseif not hasAdjacent(entity, drawX - 8, drawY + 8, rectangles) then | ||
quadX, quadY = 24, 24 | ||
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else | ||
quadX, quadY = 8, 8 | ||
end | ||
else | ||
if closedLeft and closedRight and not closedUp and closedDown then | ||
quadX, quadY = 8, 0 | ||
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elseif closedLeft and closedRight and closedUp and not closedDown then | ||
quadX, quadY = 8, 16 | ||
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elseif closedLeft and not closedRight and closedUp and closedDown then | ||
quadX, quadY = 16, 8 | ||
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elseif not closedLeft and closedRight and closedUp and closedDown then | ||
quadX, quadY = 0, 8 | ||
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elseif closedLeft and not closedRight and not closedUp and closedDown then | ||
quadX, quadY = 16, 0 | ||
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elseif not closedLeft and closedRight and not closedUp and closedDown then | ||
quadX, quadY = 0, 0 | ||
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elseif not closedLeft and closedRight and closedUp and not closedDown then | ||
quadX, quadY = 0, 16 | ||
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elseif closedLeft and not closedRight and closedUp and not closedDown then | ||
quadX, quadY = 16, 16 | ||
end | ||
end | ||
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if quadX and quadY then | ||
local sprite = drawableSprite.fromTexture(frame, entity) | ||
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sprite:addPosition(drawX, drawY) | ||
sprite:useRelativeQuad(quadX, quadY, 8, 8) | ||
sprite:setColor(color) | ||
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sprite.depth = depth | ||
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return sprite | ||
end | ||
end | ||
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function cassetteBlock.sprite(room, entity) | ||
local relevantBlocks = utils.filter(getSearchPredicate(entity), room.entities) | ||
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connectedEntities.appendIfMissing(relevantBlocks, entity) | ||
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local rectangles = connectedEntities.getEntityRectangles(relevantBlocks) | ||
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local sprites = {} | ||
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local width, height = entity.width or 32, entity.height or 32 | ||
local tileWidth, tileHeight = math.ceil(width / 8), math.ceil(height / 8) | ||
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local index = entity.index or 0 | ||
local color = colors[index + 1] or colors[1] | ||
local frame = frames[index + 1] or frames[1] | ||
local depth = depths[index + 1] or depths[1] | ||
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for x = 1, tileWidth do | ||
for y = 1, tileHeight do | ||
local sprite = getTileSprite(entity, x, y, frame, color, depth, rectangles) | ||
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if sprite then | ||
table.insert(sprites, sprite) | ||
end | ||
end | ||
end | ||
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return sprites | ||
end | ||
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return cassetteBlock |
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local utils = require("utils") | ||
local drawableSprite = require("structs.drawable_sprite") | ||
local drawableRectangle = require("structs.drawable_rectangle") | ||
local connectedEntities = require("helpers.connected_entities") | ||
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local playbackBillboard = {} | ||
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playbackBillboard.name = "playbackBillboard" | ||
playbackBillboard.depth = 9010 | ||
playbackBillboard.minimumSize = {8, 8} | ||
playbackBillboard.placements = { | ||
name = "playback_billboard", | ||
data = { | ||
width = 8, | ||
height = 8 | ||
} | ||
} | ||
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local fillColor = {0.17, 0.14, 0.33} | ||
local borderTexture = "scenery/tvSlices" | ||
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local function getSearchPredicate(entity) | ||
return function(target) | ||
return entity._name == target._name | ||
end | ||
end | ||
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local function empty(entity, x, y, rectangles) | ||
return not connectedEntities.hasAdjacent(entity, x * 8, y * 8, rectangles) | ||
end | ||
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local function getTileSprite(entity, x, y, texture, rectangles) | ||
if empty(entity, x, y, rectangles) then | ||
local quadX, quadY = false, false | ||
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local centerLeft = not empty(entity, x - 1, y, rectangles) | ||
local centerRight = not empty(entity, x + 1, y, rectangles) | ||
local topCenter = not empty(entity, x, y - 1, rectangles) | ||
local bottomCenter = not empty(entity, x, y + 1, rectangles) | ||
local topLeft = not empty(entity, x - 1, y - 1, rectangles) | ||
local topRight = not empty(entity, x + 1, y - 1, rectangles) | ||
local bottomLeft = not empty(entity, x - 1, y + 1, rectangles) | ||
local bottomRight = not empty(entity, x + 1, y + 1, rectangles) | ||
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if not centerRight and not bottomCenter and bottomRight then | ||
quadX, quadY = 0, 0 | ||
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elseif not centerLeft and not bottomCenter and bottomLeft then | ||
quadX, quadY = 16, 0 | ||
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elseif not topCenter and not centerRight and topRight then | ||
quadX, quadY = 0, 16 | ||
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elseif not topCenter and not centerLeft and topLeft then | ||
quadX, quadY = 16, 16 | ||
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elseif centerRight and bottomCenter then | ||
quadX, quadY = 24, 0 | ||
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elseif centerLeft and bottomCenter then | ||
quadX, quadY = 32, 0 | ||
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elseif centerRight and topCenter then | ||
quadX, quadY = 24, 16 | ||
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elseif centerLeft and topCenter then | ||
quadX, quadY = 32, 16 | ||
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elseif bottomCenter then | ||
quadX, quadY = 8, 0 | ||
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elseif centerRight then | ||
quadX, quadY = 0, 8 | ||
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elseif centerLeft then | ||
quadX, quadY = 16, 8 | ||
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elseif topCenter then | ||
quadX, quadY = 8, 16 | ||
end | ||
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if quadX and quadY then | ||
local sprite = drawableSprite.fromTexture(texture, entity) | ||
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sprite:addPosition(x * 8, y * 8) | ||
sprite:useRelativeQuad(quadX, quadY, 8, 8, nil, true) | ||
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return sprite | ||
end | ||
end | ||
end | ||
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local function addTileSprite(sprites, entity, x, y, texture, rectangles) | ||
local sprite = getTileSprite(entity, x, y, texture, rectangles) | ||
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if sprite then | ||
table.insert(sprites, sprite) | ||
end | ||
end | ||
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function playbackBillboard.sprite(room, entity) | ||
local relevantBlocks = utils.filter(getSearchPredicate(entity), room.entities) | ||
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connectedEntities.appendIfMissing(relevantBlocks, entity) | ||
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local rectangles = connectedEntities.getEntityRectangles(relevantBlocks) | ||
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local sprites = {} | ||
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local x, y = entity.x or 0, entity.y or 0 | ||
local width, height = entity.width or 32, entity.height or 32 | ||
local tileWidth, tileHeight = math.ceil(width / 8), math.ceil(height / 8) | ||
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local backgroundRectangle = drawableRectangle.fromRectangle("fill", x, y, width, height, fillColor) | ||
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table.insert(sprites, backgroundRectangle:getDrawableSprite()) | ||
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for i = -1, tileWidth do | ||
addTileSprite(sprites, entity, i, -1, borderTexture, rectangles) | ||
addTileSprite(sprites, entity, i, tileHeight, borderTexture, rectangles) | ||
end | ||
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for j = 0, tileHeight - 1 do | ||
addTileSprite(sprites, entity, -1, j, borderTexture, rectangles) | ||
addTileSprite(sprites, entity, tileWidth, j, borderTexture, rectangles) | ||
end | ||
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return sprites | ||
end | ||
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return playbackBillboard |
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