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Final adjustments to scene
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j9liu committed Mar 28, 2024
1 parent 4eb8e26 commit 225f8ce
Showing 1 changed file with 34 additions and 27 deletions.
61 changes: 34 additions & 27 deletions Assets/CesiumForUnitySamples/Scenes/VR03_CesiumMagicLeap.unity
Original file line number Diff line number Diff line change
Expand Up @@ -408,17 +408,19 @@ PrefabInstance:
type: 3}
propertyPath: m_text
value: "In this scene, explore the landmarks of Manhattan in Mixed Reality
using the Magic Leap 2 headset. To build this scene correctly, follow these
steps:\r\n\r\n1. As prompted, follow the steps in the Magic Leap documentation
to install the Magic Leap SDK in the project.\r\n2. Once installed, press
play in the editor. This will pop up a prompt to automatically change the
project's build settings for the Magic Leap. Press \"Ok\" and wait.\r\n3.
Once completed, check <b>Edit -> Project Settings -> XR Plug-in Management
-> Project Validation</b> and make sure no issues are present. If there are,
resolve them by clicking \"Fix\" next to each one.\r\n4. Go to <b>File ->
Build Settings</b> and click \"Build and Run\" to create an APK and launch
it on the headset.\r\n\r\nPress \u201C1\u201D in the editor to return to
this view."
using the Magic Leap 2 headset. With the Magic Leap Controller, use the trigger
to fly to landmark locations or view metadata of selected buildings. Use
the trackpad to move around after flying to a landmark.\n\nTo build this
scene correctly, follow these steps:\r\n\r\n1. As prompted, follow the steps
in the Magic Leap documentation to install the Magic Leap SDK in the project.\r\n2.
Once installed, press play in the editor. This will pop up a prompt to automatically
change the project's build settings for the Magic Leap. Press \"Ok\" and
wait.\r\n3. Once completed, check <b>Edit -> Project Settings -> XR Plug-in
Management -> Project Validation</b> and make sure no issues are present.
If there are, resolve them by clicking \"Fix\" next to each one.\r\n4. Go
to <b>File -> Build Settings</b> and click \"Build and Run\" to create an
APK and launch it on the headset.\r\n\r\nPress \u201C1\u201D in the editor
to return to this view."
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Expand Down Expand Up @@ -483,7 +485,7 @@ PrefabInstance:
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Expand Down Expand Up @@ -528,7 +530,12 @@ PrefabInstance:
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Expand Down Expand Up @@ -2694,24 +2701,24 @@ MonoBehaviour:
_detectTransformChanges: 1
_localToGlobeFixedMatrix:
c0:
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z: 0
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Expand Down Expand Up @@ -2903,7 +2910,7 @@ MonoBehaviour:
m_SingletonActionBindings:
- m_Name:
m_Id: ef79ca82-95d7-49c9-a644-15130267a80c
m_Path: <MagicLeapController>/pointer
m_Path: <MagicLeapController>/triggerPressed
m_Interactions:
m_Processors:
m_Groups:
Expand Down Expand Up @@ -3512,14 +3519,14 @@ Transform:
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m_GameObject: {fileID: 5589497133069085203}
serializedVersion: 2
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m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001}
m_LocalRotation: {x: -3.4984803e-17, y: 0.60876137, z: -3.4984807e-17, w: 0.7933534}
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m_LocalScale: {x: 1.0000094, y: 1.0000001, z: 1.0000095}
m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1145129950}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 75, z: 0}
--- !u!143 &5589497133069085208
CharacterController:
m_ObjectHideFlags: 0
Expand Down

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