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@david-lively david-lively commented Oct 16, 2025

Description

This PR adds support for Azure maps. This includes a new CesiumAzureMapsRasterOverlay component, supporting managed classes, and the native implementation.

This depends on CesiumGS/cesium-native#1264 so merge that first.

image

Author checklist

  • I have submitted a Contributor License Agreement (only needed once).
  • I have done a full self-review of my code.
  • I have updated CHANGES.md with a short summary of my change (for user-facing changes).
  • I have added or updated unit tests to ensure consistent code coverage as necessary.
  • I have updated the documentation as necessary.

Testing plan

  1. Open the 01_CesiumWorld scene in the cesium-unity-samples project.
  2. Add a CesiumAzureMapsRasterOverlay component to the Cesium World Terrain GameObject
  3. Configure the component with a valid Azure subscription key.
  4. Observe the active overlay in the viewport.

@david-lively david-lively marked this pull request as ready for review October 17, 2025 20:16
@david-lively david-lively requested a review from j9liu October 17, 2025 20:16
@j9liu j9liu added this to the November 2025 Release milestone Oct 20, 2025
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@kring kring left a comment

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A few comments below, but this looks good and works well!

@david-lively david-lively requested a review from kring October 21, 2025 15:49
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kring commented Oct 22, 2025

Thanks @david-lively!

@kring kring merged commit 8b50583 into main Oct 22, 2025
3 of 5 checks passed
@kring kring deleted the azure-overlay branch October 22, 2025 07:10
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4 participants