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In Cesium for Unreal Samples, open the first level. Select the CesiumGeoreference in the World Outliner and hit Ctrl + D. (This will also happen if you copy + paste it. )
First, this breakpoint will trigger in UObjectGlobals.cpp, in StaticFindFirstObject.
Then, this line will have an exception + crash....
The call stack happens in line 149 in Cesium3DTileset.cpp, under ResolveGeoreference():
The text was updated successfully, but these errors were encountered:
I opened #1680 to fix this, but it does not address #1189. #1189 is also triggered by dereferencing a null georeference, but it happens at tileset creation time.
In Cesium for Unreal Samples, open the first level. Select the
CesiumGeoreference
in the World Outliner and hit Ctrl + D. (This will also happen if you copy + paste it. )First, this breakpoint will trigger in
UObjectGlobals.cpp
, inStaticFindFirstObject
.Then, this line will have an exception + crash....

The call stack happens in line 149 in
Cesium3DTileset.cpp
, underResolveGeoreference()
:The text was updated successfully, but these errors were encountered: