Cesium for Unreal v2.8.0
This release includes support for Unreal Engine v5.2, v5.3, and v5.4 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
- Unreal Engine 5.2: CesiumForUnreal-52-v2.8.0.zip
- Unreal Engine 5.3: CesiumForUnreal-53-v2.8.0.zip
- Unreal Engine 5.4: CesiumForUnreal-54-v2.8.0.zip
Additions 🎉
- Added universal (Intel and Apple Silicon) binaries for Unreal Engine 5.2. Unreal Engine 5.3 and 5.4 already had universal binaries.
- Raster overlays now have
bAllowAnyoneToDestroyMe
set to true by default. This allows them to be dynamically removed and destroyed at runtime via the BlueprintDestroy Component
function called from anywhere, including Level Blueprints. Previously, attempting to delete a raster overlay from outside the Actor would result in an error.
Fixes 🔧
- Fixed a bug introduced in the previous release that caused instanced tilesets to render incorrectly.
- Debug sections are no longer compressed on Linux and Android, improving compatibility.
- Fixed a bug where calling
Refresh
on aCesiumRasterOverlay
would cause the overlay to appear on the Cesium3DTileset, even if inactive.
This release updates cesium-native from v0.38.0 to v0.39.0. See the changelog for a complete list of changes in cesium-native.